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What's Happened To The AoS Community?

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Re: What's Happened To The AoS Community?

Postby ChaosTLW » Thu May 10, 2012 1:09 am

Who in the bloody hell would enjoy being griefed? Except, of course, for those guys who practice BDSM, of course.
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Re: What's Happened To The AoS Community?

Postby USABxGUNSLINGER » Thu May 10, 2012 2:40 am

I'm 13, and I'm mature (or so I think), so an age limit would be...useless anyway (As far as most sites know, I was born in 1980)...

Also, this is turning into an interesting thread, continue talking
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Re: What's Happened To The AoS Community?

Postby bov930527 » Thu May 10, 2012 3:34 pm

Why is everyone talking about an age limit? Did I ever say that? Please quote on me that, where I say "We should have an age limit." What I did say however, is that we should put up "barriers" that will force impatient players (that by laws of nature happen to be youngsters) out because of their own personality. If you are not sure what I mean, please go and reread my first post, and do so thoroughly.
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Re: What's Happened To The AoS Community?

Postby Dom » Thu May 10, 2012 6:13 pm

Who decides what counts as impatient? Why are impatient people bad? Who here, apart from POSSIBLY the creator, has the right to say only certain people should be able to play the game?

So you suggest "forcing" people out the game with 3 barriers:

#1 physical, making it paid - already shot to pieces. I wouldn't have a problem if the creator decided he wanted some cash for his hard earned time and made it paid - I would happily pay. Although if that was the case, I'd suggest other non exclusive business models for getting money (as pointed out, not everyone can afford or acquire the facilities to pay.) But making it paid as a barrier with the intention of forcing people out is, I believe, not a good idea. If people want to play the game that much, they'll find a way, either pirate it, or get someone else to buy it for them - even the ass hats can do that. Prohibition doesn't work. (Also, whilst I'm on the topic, the point you made previously about things being illegal before a certain age is, I believe, invalid. Things are illegal until certain ages because of the health implications, and the perceived inability to make a fully informed opinion below a certain age - I don't think AoS has extreme, potentially fatal, implications on ones future lifestyle.)

#2 & #3 Mental, in game, make it harder and slower. Regarding making it slower to force out impatient people: you're sort of cutting off your nose to spite your face. Regarding making it harder to force impatient people out, I don't believe it will work. Every online game, both hard and easy has loads of ass hats that play it also. I agree with most things said in here, personally, about there being a lot of ass-hats around AoS. However, there are ass-hats in the real world in all communities, so there will be ass-hats in the virtual world in all communities - it's almost a fact of life.

And here's something to consider: maybe people like the game and the community the way it is now? If they didn't they wouldn't play. Just because you don't like it now, or you preferred it in earlier versions, doesn't mean everyone else does. If anything, more people are enjoying AoS now than in previous versions (evident by the increasing user base.)

If people don't like the game, they wont play it. The fact that more people play AoS than ever before suggests more people like it. If you don't like the game - then don't play it, but I think personally it's quite dictator-like and closed minded of you to suggest that we try revert things back to the community and game play that YOU liked, because YOU don't like certain aspects of the way it is now.

If the majority of the community agree things are not good, then the community will adjust itself, like online communities and social networks do. Trying to impose subjective restrictions and changes to deal with a subjective problem has ended with horrific consequences in the past...
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Re: What's Happened To The AoS Community?

Postby bov930527 » Thu May 10, 2012 9:28 pm

Dom wrote:Who decides what counts as impatient? Why are impatient people bad? Who here, apart from POSSIBLY the creator, has the right to say only certain people should be able to play the game?

So you suggest "forcing" people out the game with 3 barriers:

#1 physical, making it paid - already shot to pieces. I wouldn't have a problem if the creator decided he wanted some cash for his hard earned time and made it paid - I would happily pay. Although if that was the case, I'd suggest other non exclusive business models for getting money (as pointed out, not everyone can afford or acquire the facilities to pay.) But making it paid as a barrier with the intention of forcing people out is, I believe, not a good idea. If people want to play the game that much, they'll find a way, either pirate it, or get someone else to buy it for them - even the ass hats can do that. Prohibition doesn't work. (Also, whilst I'm on the topic, the point you made previously about things being illegal before a certain age is, I believe, invalid. Things are illegal until certain ages because of the health implications, and the perceived inability to make a fully informed opinion below a certain age - I don't think AoS has extreme, potentially fatal, implications on ones future lifestyle.)

#2 & #3 Mental, in game, make it harder and slower. Regarding making it slower to force out impatient people: you're sort of cutting off your nose to spite your face. Regarding making it harder to force impatient people out, I don't believe it will work. Every online game, both hard and easy has loads of ass hats that play it also. I agree with most things said in here, personally, about there being a lot of ass-hats around AoS. However, there are ass-hats in the real world in all communities, so there will be ass-hats in the virtual world in all communities - it's almost a fact of life.

And here's something to consider: maybe people like the game and the community the way it is now? If they didn't they wouldn't play. Just because you don't like it now, or you preferred it in earlier versions, doesn't mean everyone else does. If anything, more people are enjoying AoS now than in previous versions (evident by the increasing user base.)

If people don't like the game, they wont play it. The fact that more people play AoS than ever before suggests more people like it. If you don't like the game - then don't play it, but I think personally it's quite dictator-like and closed minded of you to suggest that we try revert things back to the community and game play that YOU liked, because YOU don't like certain aspects of the way it is now.

If the majority of the community agree things are not good, then the community will adjust itself, like online communities and social networks do. Trying to impose subjective restrictions and changes to deal with a subjective problem has ended with horrific consequences in the past...


"having or showing a tendency to be quickly irritated or provoked"
- http://oxforddictionaries.com/definition/impatient

Obviously, I believe it is a bad thing by its own definition. No one can decide on what is impatience without been subjective. And yes, the creator is the only one who at least has the right to try.

Look, I see where this is going. So I'm not gonna debate it all, because there is no point. I'm only gonna a tell you these four things:

1) All the people I've met ingame a year ago were 16-20. I was 17 back then so most of people I met were actually older than me.
2) I played the game back then. Now, like you sad, I don't. I'm ingame barely an hour a week.
3) Half of my high school played this game for several months. Now, those were all people above 15. Most of them stopped at 0.30. None of them played after 0.38.
4) When I invite some of the people I know (and since I'm 18, most of people I know are also somewhere around that age) to play the game today, they all say "It's boring", "It's childish". Before, when AoS was 0.20-30, when I invited people they sad "Awesome game", "Good cooperation and teamwork.", "I'm gonna try and get some people to play this".

Now, you must be either a complete idiot or just someone who wouldn't like to look the truth in the eyes if you cannot draw any intelligent conclusions out of this.

And once again, you ignore completely my actual suggestion that I posted first. What I sad was not that we should force certain players out of the game as a whole, but release the older version to the players that by its own nature forces certain players out. Don't debate unless you know what your oponent is actually suggesting.

EDIT: I will even quote myself

"Make two versions of the game. "Easy" one for younger people, and "Old Times" version for more mature and patient part of the community."

That is my actual suggestion. Where does it says anything about "forcing" people out? Didn't you read the text thoroughly? All I'm saying is, bring back the 0.16-18 to those who want it back.

P.S. I'm gonna use a dirty trick here, but as an answer to the age thinny I'm gonna ask you this: do all games not have age limit?
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Re: What's Happened To The AoS Community?

Postby IrishElf » Fri May 11, 2012 1:05 am

P.S. I'm gonna use a dirty trick here, but as an answer to the age thinny I'm gonna ask you this: do all games not have age limit?


I'm probably wrong by some degree, but, I believe per COPPA [US] one must be 13+ to give out information [such as email address] to register an account for something online.

As is, AoS does not require an account to play and even if it did I see the 13~16 emoticon using, meme spouting, reddit/9gag browsing group and the "KTO POLAK"/"ALGEIUM BR" twits as a far more pressing issue than the pre teens.
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Re: What's Happened To The AoS Community?

Postby CobaltAK » Fri May 11, 2012 1:47 am

It's the feeling of being an anonymous player. It's like someone (Lets call him Bob) plays Ace of Spades. Bob feels like trolling one day, so he changes his name to xXMLGiSOPROXx and starts griefing everyone. He gets kicked, but his clean reputation is still intact.

Something along those lines.
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Re: What's Happened To The AoS Community?

Postby Dom » Fri May 11, 2012 1:17 pm

Regarding impatients, this is a game where people shoot eachother. People play these games with different attitudes - getting riled up, provoked and pumped with adrenaline isn't necessarily a bad thing (although I'll agree that expressing that impatience by spamming the chat and getting abusive and swearing and such is not good)

Regarding the younger demographic. I can't comment on this, I've only played AoS since about 0.6. However, I pose the same point I made last time: I get the feeling you're getting really annoyed and upset that lots of other (younger) people are having fun and enjoying AoS but you're not...? Can you see how this may come across as you being a bit selfish?

And regarding you suggesting that you didn't mention forcing people out, and that I shouldn't debate unless I know what you're suggesting: I suggest you re-read over your posts in depth and I think you may realise where we got the idea that you want to force people out or stop certain people playing:

bov930527 wrote:...
Barrier #1: Physical. Make the game cost money. This will physically force people that cannot get money or don't have a credit card in RL to quit playing the game. 90% of these people are below 18.
...
Barrier #3: Mental, geting the game. Making it that all players have a 2% chance to get on a server. That means you would get an error approximately 49 out of 50 times you try to log in. Just like in the good old days. Ohh, and make site randomly shut down at times and don't work for hours. This would also force impatient people to quit the game.



bov930527 wrote: What I did say however, is that we should put up "barriers" that will force impatient players (that by laws of nature happen to be youngsters) out because of their own personality.


define:barrier wrote:bar·ri·er/ˈbarēər/
Noun:
A fence or other obstacle that prevents movement or access.
A circumstance or obstacle that prevents communication or that keeps people or things apart: "a language barrier".


I don't dislike the idea of having an old version of AoS and a new version of AoS. Give people the choice. It wouldn't surprise me that if you have an older copy of the server executables (or even look through the pyspades history) as well as an old version of the client files, you can probably still play the version of AoS you enjoy with your friends. Maybe the creator should put links up to old versions of AoS. One potential issue with this, however, is fragmentation. With more versions, less people will play each version. Things like mods and extensions will not all be compatible. Also, I believe if you did do that, you would probably still get ass-hats playing on all versions. You would probably get more aimbotters on the version you wanted to play, because the AoS code has been made a lot more secure an aimbot resistant in later versions, so people that can't aimbot in later versions may just start aimbotting in the version you want to play.

Regarding age limits: plenty of games have age limits. Plenty do not. Do these age limits make a difference? I first started playing Wolfenstein and doom when I was around 5 years old. I still continue to play those games and enjoy them despite me now being older than the age rating. Although games do have age limits - I personally don't believe they should, if you believe that they should, you're straying down the path of "violent video games create violent people" (but that's a whole different debate.) Even if you did put a limit on, people would find a way round it: you must be familiar with "on the internet, nobody knows you're a dog."

Now I believe we are not seeing eye to eye here, maybe we've both miscommunicated ourselves. The way you put yourself across, either intentionally or not, is that you want to force people out of the game and that you have more right to play and enjoy the game than others. The underlying point I'm making I suppose, is that I don't believe anyone has the right to try and stop anyone doing anything. Especially if the new state of affairs is benefiting more people.

IrishElf wrote:As is, AoS does not require an account to play and even if it did I see the 13~16 emoticon using, meme spouting, reddit/9gag browsing group and the "KTO POLAK"/"ALGEIUM BR" twits as a far more pressing issue than the pre teens.


Again, If meme spouting is what keeps people happy, it's not like it's hurting you (although I agree, it is quite silly sometimes.) And the "kto polak"/"algeium br" thing: I get the impression that might be because there are very few decent or reliable Polish or Brazilian servers.
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Re: What's Happened To The AoS Community?

Postby bov930527 » Fri May 11, 2012 6:00 pm

Dom wrote:Regarding impatients, this is a game where people shoot eachother. People play these games with different attitudes - getting riled up, provoked and pumped with adrenaline isn't necessarily a bad thing (although I'll agree that expressing that impatience by spamming the chat and getting abusive and swearing and such is not good)

Regarding the younger demographic. I can't comment on this, I've only played AoS since about 0.6. However, I pose the same point I made last time: I get the feeling you're getting really annoyed and upset that lots of other (younger) people are having fun and enjoying AoS but you're not...? Can you see how this may come across as you being a bit selfish?

And regarding you suggesting that you didn't mention forcing people out, and that I shouldn't debate unless I know what you're suggesting: I suggest you re-read over your posts in depth and I think you may realise where we got the idea that you want to force people out or stop certain people playing:

bov930527 wrote:...
Barrier #1: Physical. Make the game cost money. This will physically force people that cannot get money or don't have a credit card in RL to quit playing the game. 90% of these people are below 18.
...
Barrier #3: Mental, geting the game. Making it that all players have a 2% chance to get on a server. That means you would get an error approximately 49 out of 50 times you try to log in. Just like in the good old days. Ohh, and make site randomly shut down at times and don't work for hours. This would also force impatient people to quit the game.



bov930527 wrote: What I did say however, is that we should put up "barriers" that will force impatient players (that by laws of nature happen to be youngsters) out because of their own personality.


define:barrier wrote:bar·ri·er/ˈbarēər/
Noun:
A fence or other obstacle that prevents movement or access.
A circumstance or obstacle that prevents communication or that keeps people or things apart: "a language barrier".


I don't dislike the idea of having an old version of AoS and a new version of AoS. Give people the choice. It wouldn't surprise me that if you have an older copy of the server executables (or even look through the pyspades history) as well as an old version of the client files, you can probably still play the version of AoS you enjoy with your friends. Maybe the creator should put links up to old versions of AoS. One potential issue with this, however, is fragmentation. With more versions, less people will play each version. Things like mods and extensions will not all be compatible. Also, I believe if you did do that, you would probably still get ass-hats playing on all versions. You would probably get more aimbotters on the version you wanted to play, because the AoS code has been made a lot more secure an aimbot resistant in later versions, so people that can't aimbot in later versions may just start aimbotting in the version you want to play.

Regarding age limits: plenty of games have age limits. Plenty do not. Do these age limits make a difference? I first started playing Wolfenstein and doom when I was around 5 years old. I still continue to play those games and enjoy them despite me now being older than the age rating. Although games do have age limits - I personally don't believe they should, if you believe that they should, you're straying down the path of "violent video games create violent people" (but that's a whole different debate.) Even if you did put a limit on, people would find a way round it: you must be familiar with "on the internet, nobody knows you're a dog."

Now I believe we are not seeing eye to eye here, maybe we've both miscommunicated ourselves. The way you put yourself across, either intentionally or not, is that you want to force people out of the game and that you have more right to play and enjoy the game than others. The underlying point I'm making I suppose, is that I don't believe anyone has the right to try and stop anyone doing anything. Especially if the new state of affairs is benefiting more people.

IrishElf wrote:As is, AoS does not require an account to play and even if it did I see the 13~16 emoticon using, meme spouting, reddit/9gag browsing group and the "KTO POLAK"/"ALGEIUM BR" twits as a far more pressing issue than the pre teens.


Again, If meme spouting is what keeps people happy, it's not like it's hurting you (although I agree, it is quite silly sometimes.) And the "kto polak"/"algeium br" thing: I get the impression that might be because there are very few decent or reliable Polish or Brazilian servers.



Alright, first of all I'd like to say that I perfectly understand all your points. I really do, and in a way, I agree with most of them. And I understand why people might have missunderstood what my entire post was about. What I was trying to get across was that we should have the older version back for those who want it, and then I explained why it would work by mentioning all the barriers it had back in the days (except payment, the game was allways free), so that people would support the idea of the old version brought back to those who want it. Perhaps I should've just sad that instead of walls of text, I dunno.

Anyways, I'm glad that we've come to a point of atleast some mutual understanding.
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Re: What's Happened To The AoS Community?

Postby SICKfudge » Fri May 11, 2012 6:40 pm

I guess the only reasonable way of achiving anything close to the ideal community we all want in the near future would be for us all the be good roll models, disencouraging unconstructive behaviour and just being nice to people and encouraging them to do the same, because lets face it, any solutions involving updates to the game are going to take a while, if they ever happen at all.

SICKfudge gets off his soapbox


but yeah, thats only my opinion on this.
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Re: What's Happened To The AoS Community?

Postby Danqazmlp » Fri May 11, 2012 7:56 pm

SICKfudge wrote:I guess the only reasonable way of achiving anything close to the ideal community we all want in the near future would be for us all the be good roll models, disencouraging unconstructive behaviour and just being nice to people and encouraging them to do the same, because lets face it, any solutions involving updates to the game are going to take a while, if they ever happen at all.

SICKfudge gets off his soapbox


but yeah, thats only my opinion on this.


Agreed.
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Re: What's Happened To The AoS Community?

Postby Monsteri » Sat May 12, 2012 8:17 am

lol. The community is shit and who hasn't known that for a while, must be keeping his head in a bush.

I and many others have been suggesting a classic version of AoS, someabout 0.26, with 3 fixed/added things:
1) Grey world fix - Ben has already done this so it should be easy the second time, no?
2) Admins via password, ban command with (ID) (Time in minutes)
3) Listed on the main servers page, with (CLASSIC) brackets.

I enjoyed AoS so fucking much more earlier. It was so charmy, and all the game elements fit together. Only thing that was bad back then was zero hacking prevention and no real admins or admin commands. And the grey worlds yeah.

I would give my nuts away for a classic version. All the kurwa polaks and kids make my foreskin veins break each time I play. Therefore I don't play anymore. I haven't been playing for a while. Because the game has turned into another arcade shooter number 9999 with a crap playerbase.

I've been suggesting things that would partially fix the things for decades, but us that are fed up with how the game's been progressing are often silent and take the pain without complaining, though I'm not one.

Make a goddamn classic version so those who want, can get some REAL experience.
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Re: What's Happened To The AoS Community?

Postby corn99 » Sat May 12, 2012 9:01 am

hackers are hackers just dont worry they will go on the black list
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