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Ammunition Crates & Health Crates

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Re: Ammunition Crates & Health Crates

Postby MegaDeuce » Mon May 07, 2012 4:29 am

Here's my awesome idea for how ammo crates should work:

1) Ammo crates can be deployed randomly or where the server host wants them.

2) Ammo crates don't let the players change weapons

3) Ammo crates start off full, but aren't an infinite ammo fountain, they have a limited number of EACH type of ammo: shells, rifle rounds, SMG rounds, and grenades.

4) Players can refill the crates.
..... A) Players refill crates by pressing a "dump ammo" key
..... B) Players can dump grenades or bullets, depending on whether they're holding a grenade or a gun.
..... C) As an incentive, the crate refills with 3x the amount of ammo the player is actually dropping
..... D) However, once ammo is dropped, the player can't take ammo from that crate until he respawns.
..... E) The player can only dump ammo that isn't currently loaded in their gun

This will add a new "supply line" element to the game. A handful of players can resupply a given crate, and help their whole team hold a strategic point.
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Re: Ammunition Crates & Health Crates

Postby Chiefy » Mon May 07, 2012 5:10 am

I think the BEST way to do this is similar to the Airstrike implementation.
Example: When someone gets 3 kills in a row type /support and location the squad needs crates dropped at. so if your squad is locked down in G3 and needing additional help just type /airsupport G3 and some crates appear in that grid location. I don't know if u could make it so they were team restricted other wise it would support both sides. Could we also please see about adding the Land Mine Crate? When enemy walk's near it the box explodes like a grenade. Would be great for snipers in there roost's to have to put in the entrance to there roost to give them an early warning if the enemy is starting to come into there area. If the mine crate is not an option. Might think about adding the medkit crate that add's another medkit if some have used it up already.

The best part about the /AirSupport feature it would build on the war type feel the airstrikes add. The game would be enhanced on the whole feel of plane's dropping bombs and support.



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Re: Ammunition Crates & Health Crates

Postby benxmon12 » Mon May 07, 2012 5:38 am

Or maybe they can be dropped down by team mates endorsing team play?? (I'm thinking of Battlefield :P)
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Re: Ammunition Crates & Health Crates

Postby Trenix » Mon May 07, 2012 5:43 am

For the ammunition crate it should have the icon of the 3 bullets, it's more user friendly.

My ideas on how ammunition and health crates can make their way into the game..

1) It could be similar to an airstrike like chiefy mentioned. However I do wish airstrikes and supplies would be more noticeable when they're available. Text isn't enough for me.

2) Another idea is to add classes instead of having us select weapons. For example, the Medic gets the shotgun and health crates. The Support gets the SMG and ammunition crates. The Sniper, gets the rifle and land mines.

3) Maybe add the ability to place ammunition and health crates with the cost of x number of blocks.
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Re: Ammunition Crates & Health Crates

Postby bornagainatheist » Mon May 07, 2012 8:00 am

benxmon12 wrote:Or maybe they can be dropped down by team mates endorsing team play?? (I'm thinking of Battlefield :P)

Best idea yet
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Re: Ammunition Crates & Health Crates

Postby rafcommando1 » Mon May 07, 2012 5:24 pm

MegaDeuce wrote:Here's my awesome idea for how ammo crates should work:

1) Ammo crates can be deployed randomly or where the server host wants them.

2) Ammo crates don't let the players change weapons

3) Ammo crates start off full, but aren't an infinite ammo fountain, they have a limited number of EACH type of ammo: shells, rifle rounds, SMG rounds, and grenades.

4) Players can refill the crates.
..... A) Players refill crates by pressing a "dump ammo" key
..... B) Players can dump grenades or bullets, depending on whether they're holding a grenade or a gun.
..... C) As an incentive, the crate refills with 3x the amount of ammo the player is actually dropping
..... D) However, once ammo is dropped, the player can't take ammo from that crate until he respawns.
..... E) The player can only dump ammo that isn't currently loaded in their gun

This will add a new "supply line" element to the game. A handful of players can resupply a given crate, and help their whole team hold a strategic point.


Yes i like this idea, but supply crates should be placed by player instead of randomly generated.
For example, for every 10 kills i get (not a streak just kills), i would get to place one crate.
Also you can get ammo from enemy crates as well as team crates. And personly i prefer the NATO symbol much more than the bullets. they are going to get modded anyway. ;)
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Re: Ammunition Crates & Health Crates

Postby Articsledder » Mon May 07, 2012 5:50 pm

MegaDeuce wrote:Here's my awesome idea for how ammo crates should work:

1) Ammo crates can be deployed randomly or where the server host wants them.

2) Ammo crates don't let the players change weapons

3) Ammo crates start off full, but aren't an infinite ammo fountain, they have a limited number of EACH type of ammo: shells, rifle rounds, SMG rounds, and grenades.

4) Players can refill the crates.
..... A) Players refill crates by pressing a "dump ammo" key
..... B) Players can dump grenades or bullets, depending on whether they're holding a grenade or a gun.
..... C) As an incentive, the crate refills with 3x the amount of ammo the player is actually dropping
..... D) However, once ammo is dropped, the player can't take ammo from that crate until he respawns.
..... E) The player can only dump ammo that isn't currently loaded in their gun

This sounds like a great idea. However I would just prefer that they are player placed after X amount of kills. This is the one feature I support kill streaks for.

This will add a new "supply line" element to the game. A handful of players can resupply a given crate, and help their whole team hold a strategic point.
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Re: Ammunition Crates & Health Crates

Postby Bite » Mon May 07, 2012 7:18 pm

I've bin talking about idea's like this with friends and I was actually going to make a Topic with the ideas's I've accumulated over the course of me playing this game :P. First off Ammo Crate, really good idea. I like the idea of having it being used like a Air strike, but I'd rather see it be dropped by the player theme selves because it could be in accurate thus loosing your strategic point on said map/scenario. I don't know what would be a "fair" Ks though to earn it every map could be different like how air strikes already are though.

On to my idea's now. (some have bin mentioned already). Claymores/land mines in general, would be awesome to see on the rifle man class. And the option maybe one day to choose what you want as "Accessories" (this being the grenade slot). Snipers again could have the land mines, or grenades. Another idea would be a "personal" ammo crate, for those that like to play as a lone wolf just obviously not as much ammo.

Also altering the squad system and its spawn's. Not a major issue but when friends and I play one of us loves to build tunnels and gets annoyed if we spawn on him because we have no choice. In general (I may be wrong) you have no choice on who to spawn on just who's alive.

Also I found this game has many hackers unfortunately, (aim bot I consider a "hack"), but unfortunately every game does. BUT I noticed this last night, their was this hacker he probably got itleast 30 kills in under a minute and none of could start a kick against him because he didn't have a name :S his name was just blank " " <-- like that and none of us could kick him :/, so would be awesome to see a different way to kick people in case this kind of thing happens.. I'm sure more people will start doing this...

Hope I could help :) P.S I like the red nato symbol more :)
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Re: Ammunition Crates & Health Crates

Postby ChaosTLW » Mon May 07, 2012 7:22 pm

Bite wrote:Also I found this game has many hackers unfortunately, (aim bot I consider a "hack"), but unfortunately every game does. BUT I noticed this last night, their was this hacker he probably got itleast 30 kills in under a minute and none of could start a kick against him because he didn't have a name :S his name was just blank " " <-- like that and none of us could kick him :/, so would be awesome to see a different way to kick people in case this kind of thing happens.. I'm sure more people will start doing this...


You can already do that. You can see a small "ID" number near people's names on the Leaderboard, you can type that instead of their name if they have " " or "qatguiosafkw" or "?&%*(¨%*%&)" or shit like that.
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Re: Ammunition Crates & Health Crates

Postby AEM » Mon May 07, 2012 7:43 pm

Crates=unrealistic gaming. I do not like unrealism.
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Re: Ammunition Crates & Health Crates

Postby ChaosTLW » Mon May 07, 2012 7:48 pm

AEM wrote:Crates=unrealistic gaming. I do not like unrealism.


How is it unrealistic? IRL the military do drop supply crates on key points or e.g when there is an unit needing more ammo or food or medicine or whatever.
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Re: Ammunition Crates & Health Crates

Postby AEM » Mon May 07, 2012 7:55 pm

ChaosTLW wrote:How is it unrealistic? IRL the military do drop supply crates on key points or e.g when there is an unit needing more ammo or food or medicine or whatever.

I would support it if it were dropped by actual players in planes. But then we get into the discussion of planes, boats, etc. And couldn't other allies actually give ammo and hp in aos by walking next to each other and sort of resupply each other?
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Re: Ammunition Crates & Health Crates

Postby SDiederick » Mon May 07, 2012 8:20 pm

I think that the ammo/health crates should go in the most appropriate, logical and practical place:
Near the base/spawn points
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Re: Ammunition Crates & Health Crates

Postby ChaosTLW » Mon May 07, 2012 8:21 pm

AEM wrote:
ChaosTLW wrote:How is it unrealistic? IRL the military do drop supply crates on key points or e.g when there is an unit needing more ammo or food or medicine or whatever.

I would support it if it were dropped by actual players in planes. But then we get into the discussion of planes, boats, etc. And couldn't other allies actually give ammo and hp in aos by walking next to each other and sort of resupply each other?


I think tha tmaybe the Chopper that is going to be in-game should be able to drop the ammo crates, with a limit of lets say, 3 crates per Heli spawn?

SDiederick wrote:I think that the ammo/health crates should go in the most appropriate, logical and practical place:
Near the base/spawn
points

Not the most logical actually, because then someone could just walk up to the CP. The most logical place is near the frontlines, where they are needed the most.
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Re: Ammunition Crates & Health Crates

Postby Articsledder » Mon May 07, 2012 8:45 pm

Articsledder wrote:
MegaDeuce wrote:Here's my awesome idea for how ammo crates should work:

1) Ammo crates can be deployed randomly or where the server host wants them.

2) Ammo crates don't let the players change weapons

3) Ammo crates start off full, but aren't an infinite ammo fountain, they have a limited number of EACH type of ammo: shells, rifle rounds, SMG rounds, and grenades.

4) Players can refill the crates.
..... A) Players refill crates by pressing a "dump ammo" key
..... B) Players can dump grenades or bullets, depending on whether they're holding a grenade or a gun.
..... C) As an incentive, the crate refills with 3x the amount of ammo the player is actually dropping
..... D) However, once ammo is dropped, the player can't take ammo from that crate until he respawns.
..... E) The player can only dump ammo that isn't currently loaded in their gun

This sounds like a great idea. However I would just prefer that they are player placed after X amount of kills. This is the one feature I support kill streaks for.

This will add a new "supply line" element to the game. A handful of players can resupply a given crate, and help their whole team hold a strategic point.


Mobile, blegh :I

Meant to say I definitely like this idea, however I feel crates should be placed after a player gains X kills. This is the only idea where I support kill streaks.
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