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Head Density

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Re: Head Density

Postby ThomasArcane » Tue Apr 24, 2012 10:40 pm

Funk wrote:no when there gun runs out that throw it at them then try a diffent gun.


... What?
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Re: Head Density

Postby Speshul » Wed Apr 25, 2012 4:05 am

ThomasArcane wrote:
Funk wrote:no when there gun runs out that throw it at them then try a diffent gun.


... What?

I think he's trying to say that when those people run out of ammo on the current gun, they decide to respawn with another gun and see if that next gun will do damage.

Which still doesn't hold up, because anyone who can think would think this when looking at the killfeed:
1) All I see are (Spade) or (Grenade) kills being mentioned
2) We have guns
3) I see no gun-related kills mentioned
4) Therefore guns do no damage

Don't try to defend deucery.
I redact my statement earlier defending the AoS community. It's simply frustrating to see just how many players out there literally have no idea of what basic gameplay is.

I had games today where:
- the person who captured the intel ran DEEPER into enemy territory
- we had a massive presence in the enemy intel and noone picked it up
- we had a single guy running in and out of our base continually capturing our intel like he was just running laps, while our team literally did not fire a single shot or make a single move to stop the enemy
Are you a tunnel rat or a hunting hound?

Also, play the objective.
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Re: Head Density

Postby Fluttershy » Wed Apr 25, 2012 4:16 am

Speshul wrote:Which still doesn't hold up, because anyone who can think would think this when looking at the killfeed:
1) All I see are (Spade) or (Grenade) kills being mentioned
2) We have guns
3) I see no gun-related kills mentioned
4) Therefore guns do no damage


Assuming everyone can read English of course.
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Re: Head Density

Postby Paratrooper » Wed Apr 25, 2012 4:18 am

Fluttershy wrote:
Speshul wrote:Which still doesn't hold up, because anyone who can think would think this when looking at the killfeed:
1) All I see are (Spade) or (Grenade) kills being mentioned
2) We have guns
3) I see no gun-related kills mentioned
4) Therefore guns do no damage


Assuming everyone can read English of course.


But won't they notice a pattern, still? I mean, they only get killed by spades n' nades.
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To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: Head Density

Postby ThomasArcane » Wed Apr 25, 2012 5:03 am

Speshul wrote:
ThomasArcane wrote:
Funk wrote:no when there gun runs out that throw it at them then try a diffent gun.


... What?

I think he's trying to say that when those people run out of ammo on the current gun, they decide to respawn with another gun and see if that next gun will do damage.

Which still doesn't hold up, because anyone who can think would think this when looking at the killfeed:
1) All I see are (Spade) or (Grenade) kills being mentioned
2) We have guns
3) I see no gun-related kills mentioned
4) Therefore guns do no damage

Don't try to defend deucery.
I redact my statement earlier defending the AoS community. It's simply frustrating to see just how many players out there literally have no idea of what basic gameplay is.

I had games today where:
- the person who captured the intel ran DEEPER into enemy territory
- we had a massive presence in the enemy intel and noone picked it up
- we had a single guy running in and out of our base continually capturing our intel like he was just running laps, while our team literally did not fire a single shot or make a single move to stop the enemy


You're right.
Thanks for the translation.
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Re: Head Density

Postby Galaxy » Wed Apr 25, 2012 11:28 am

Fluttershy wrote:This is pretty much why I stopped playing zombies.


Agreed.

Even with bright-red warning text telling the zombies that they can't use guns, they continue to try and shoot people. Then, if a zombie manages to capture the intel, the humans try and votekick them for hacking. I just can't deal with these fu­cking people.
cibo wrote:They can AFK whole game even no any died point.
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Re: Head Density

Postby Speshul » Thu Apr 26, 2012 5:19 am

Fluttershy wrote:
Speshul wrote:Which still doesn't hold up, because anyone who can think would think this when looking at the killfeed:
1) All I see are (Spade) or (Grenade) kills being mentioned
2) We have guns
3) I see no gun-related kills mentioned
4) Therefore guns do no damage


Assuming everyone can read English of course.

So how many times will it take for them to literally get the message beaten into their head that "guns do no damage"? Anybody playing against a deuce who doesn't realize it's spades-n-nades won't bother wasting a grenade on a deuce like that.
Are you a tunnel rat or a hunting hound?

Also, play the objective.
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Re: Head Density

Postby Stiivais » Thu Apr 26, 2012 6:06 am

This thread is making me a sad penguin... :(
Why cant we have a compulsory tutorial level or some kind of deuce test?
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Also: shutting up because i have caused some annoyances lately.
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Re: Head Density

Postby Danqazmlp » Thu Apr 26, 2012 8:04 pm

Stiivais wrote:This thread is making me a sad penguin... :(
Why cant we have a compulsory tutorial level or some kind of deuce test?


viewtopic.php?f=65&t=5688
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