Yakkers wrote:At any point it becomes a retail game, as long as it's a one time purchase and not a "free to play" model.
Yakkers wrote:At any point it becomes a retail game, as long as it's a one time purchase and not a "free to play" model.
HoboHob wrote:I will buy it when it has a nice GUI, more guns, voice chat, 64 players, less lag, more guns, more guns, balanced guns, more guns.
FaZe wrote:I'd like that too, because I don't have a credit card to buy the game with.
bov930527 wrote:I would buy it if:
1) 64 players
2) Go back to somewhere between 0.10 up to 0.38
3) No lagg, better anti-aimbot scripts, and overall better protection from hacks.
4) Headshots actually kill.
FaZe wrote:I agree with 1, 3 and 4. 0.10 to 0.38 was a bit too drab for me.
Dom wrote:I would pay now - TAKE MY MONEY! **throws cash at monitor and mashes pennies into the keyboard**
But seriously, to all those people that said they wouldn't pay now, have you ever tried to create ANYTHING on a computer? Loads of time an effort has been put into AoS, even if it's not the most polished at the moment, and the people that put this time and effort in deserve money (at least) for their troubles.
I don't necessarily believe you should just stick a price tag on AoS though. I'd advise other non-exclusive business models to avoid excluding those that can't afford or don't have the facilities to pay directly. e.g.
Pay-what-you-want: Can earn 10's of thousands, but may not be the most profitable business model.
Free-2-play: I see a lot of games like this now, especially large online games.
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