Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

How to tell if someone's aimboting

For all things AoS!

Re: How to tell if someone's aimboting

Postby USABxBOOYO » Mon Apr 09, 2012 12:18 pm

Although they are more difficult to catch, aimbotters can still be caught. There are a few ways to tell this.

1. Chain jump shotting.
2. Firing at blocks people are behind when there's no way they could have known they were there.
3. Doing awesome and then purposely charging into enemy fire (To lower their ratios).
4. Continuously making seemingly impossible shots, sometimes missing, but still making the shots eventually.
5. Doing amazing and then sucking horribly when they are accused.

It's very difficult to differentiate between an aimbotter and a normal player unless you're an admin and you are watching the person in question very carefully.
User avatar
USABxBOOYO
Global Moderator
 
Posts: 2197
Joined: Sat Dec 10, 2011 12:38 pm

Re: How to tell if someone's aimboting

Postby BrosephRadson » Mon Apr 09, 2012 1:44 pm

USABxBOOYO wrote:Although they are more difficult to catch, aimbotters can still be caught. There are a few ways to tell this.

1. Chain jump shotting.
2. Firing at blocks people are behind when there's no way they could have known they were there.
3. Doing awesome and then purposely charging into enemy fire (To lower their ratios).
4. Continuously making seemingly impossible shots, sometimes missing, but still making the shots eventually.
5. Doing amazing and then sucking horribly when they are accused.

It's very difficult to differentiate between an aimbotter and a normal player unless you're an admin and you are watching the person in question very carefully.

Yep, ive seen people headshot an entire team almost instantly before, several times from seemingly nowhere, yet pyspades shows their accuracy as only 6%.
Image
kmaj wrote: Pasrdonn my grmnar, butg i'm writingh whjle masking a faxcepalmm.
User avatar
BrosephRadson
Member
 
Posts: 249
Joined: Fri Jan 13, 2012 7:02 pm
Location: My momma house

Re: How to tell if someone's aimboting

Postby DrPockets » Mon Apr 09, 2012 4:25 pm

hindos wrote:
coolcat1711 wrote:Wow, this thread seems to just show that you can never be sure if the person is Aimbotting anymore...

That's horrible... the obvious question now is how do you effectively defeat a aimbot? What's their weakness.

I have killed a few aimbotters. I once shot one with a shotgun at a close range. I would not count on anyone's ability to shoot faster than a computer however. Grenades I would have to say are the best way. As long as you are not in sight of an aimbotter they can't shoot you. Lob a grenade over cover and hope you kill them.
This is my ninja, pirate, and misc. pack viewtopic.php?f=71&t=3692
User avatar
DrPockets
Member
 
Posts: 89
Joined: Sun Feb 19, 2012 4:10 pm

Re: How to tell if someone's aimboting

Postby Froelich131 » Mon Apr 09, 2012 5:39 pm

It's really hard to tell the difference between a good player, and a skilled aimbotter.

I generally know all the top players, so if a new one just jumps on the spot, it gets me suspicious. (at which I call an admin with more experience than me)
Froelich131
Member
 
Posts: 22
Joined: Thu Mar 08, 2012 7:52 am

Re: How to tell if someone's aimboting

Postby Gorman » Mon Apr 09, 2012 5:54 pm

Sure is misinformation in here...

May aswell clear some of that up...
1) All stats of the weapons can be changed - recoil, number of shots, damage, spread. The things that are undetectable at the moment AFAIK (I have been MIA for a while) are recoil and spread. But hey, if the server isn't set up to detect these things, then enjoy your shotgun that shoots in a 360 degree spread with 10000000 shots, I know I do!
2) It is possible to switch weapons dynamically, eg I bind r (I use q for map and e for reload) to "toggle weapon" which allows me to swap my main weapon between semi/smg/shotgun. So "hackers only use X weapon" is not even a little bit valid. I could appear to you to be using shotgun but really be using SMG...
3) Aimbots can aim anywhere. If they aim slightly up or down to the center of the head then most aimbot scripts won't think of them as aimbots (snap detection).
3) While we are on the subject of snapping, it's possible to send a quick fire of IO packets and tell the server that you moved the mouse in a supersmooth arc to the target - even though it takes less than a millisecond. This will fool aimbot scripts.
4) Aimbots do not have to be within range / line of sight to kill you. This one is a funny one, people always think "if they can't see me they can't kill me" or "if i'm on the opposite side of the map they can't kill me". Well, sadly this is false. They can teleport themselves, they can ghost (server thinks you are staying still but really you are moving on the clientside), they can even teleport you - or even better, EVERYONE.
5) Hacks are of course not limited to guns. Obviously you can kill people with shovels and grenades too.
6) Aimbot scripts are EASILY fooled and make MANY false positives. I don't trust them, and you shouldn't either.
7) There is no surefire way to detect aimbots. As a test I made a bot that will "lock on" to an enemy if you put the cursor near them. Even using a default aimbot you can easily just use it smartly and sparingly to get 100% accuracy and 500 KDR while appearing to be 100% legit. Just don't run to the enemy spawn and kill everyone in sight instantly... I would not be surprised if there was a large number of "good" players who used aimbots sparingly. Since it is undetectable and won't even arouse suspicion if used well there is no reason not to suspect this!

TL;DR: You cannot detect aimbots, so don't even bother trying. It is much more likely that the suspected aimbotter is just better than you. Leave aimbot detection to the admins - it's their job to find people who break their server's rules, and so they are experienced at stalking and thinking.

Personally I find aimbotters by teleporting 100 blocks directly above them and seeing if they instantly shoot me down, but I wouldn't recommend everyone starts using teleport and fly hacks to find aimbotters, that would not be a good solution at all!
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: How to tell if someone's aimboting

Postby FaZe » Mon Apr 09, 2012 6:21 pm

/hackinfo doesn't tell you much:

1. A high ratio could mean he's a hacker or simply good at the game. A low ratio could mean he's an aimbotter who's PURPOSELY doing bad to deflect attention, or someone who sucks.

2. A high accuracy could mean that he's a hacker, is accurate, or maybe even shoots one guy so that his/her accuracy is 100%. A low accuracy could mean that he's a hacker who shoots off randomly to lower his ratio, or just a very inaccurate shooter.

3. Headshot count is useless. A person's head in AoS is huge and easy to target. I rarely get body shots myself.

Obviously, we need a / function that measures how much someone twitches, or first-person spectation.
Image
Image
User avatar
FaZe
[DELTA] Leader
 
Posts: 1432
Joined: Tue Dec 13, 2011 1:42 am
Location: Canada

Re: How to tell if someone's aimboting

Postby DarkDXZ » Mon Apr 09, 2012 7:51 pm

You know what?
Harshly nerfed and limited, I THINK that some teleport "hacks" WOULD make somewhat nice gamemode.
And I ain't be talking about killstreak rewards here.
"The last thing I want to do is to hurt you. But it's still on the list." - DarkDXZ
You found my secret signature line, damnit! Alright, Polaks are bad, I admit. But it's not their fault.
User avatar
DarkDXZ
Member
 
Posts: 185
Joined: Sat Dec 31, 2011 11:28 am
Location: Poland

Re: How to tell if someone's aimboting

Postby Paratrooper » Mon Apr 09, 2012 11:31 pm

Gorman wrote:Sure is misinformation in here...

May aswell clear some of that up...
1) All stats of the weapons can be changed - recoil, number of shots, damage, spread. The things that are undetectable at the moment AFAIK (I have been MIA for a while) are recoil and spread. But hey, if the server isn't set up to detect these things, then enjoy your shotgun that shoots in a 360 degree spread with 10000000 shots, I know I do!
2) It is possible to switch weapons dynamically, eg I bind r (I use q for map and e for reload) to "toggle weapon" which allows me to swap my main weapon between semi/smg/shotgun. So "hackers only use X weapon" is not even a little bit valid. I could appear to you to be using shotgun but really be using SMG...
3) Aimbots can aim anywhere. If they aim slightly up or down to the center of the head then most aimbot scripts won't think of them as aimbots (snap detection).
3) While we are on the subject of snapping, it's possible to send a quick fire of IO packets and tell the server that you moved the mouse in a supersmooth arc to the target - even though it takes less than a millisecond. This will fool aimbot scripts.
4) Aimbots do not have to be within range / line of sight to kill you. This one is a funny one, people always think "if they can't see me they can't kill me" or "if i'm on the opposite side of the map they can't kill me". Well, sadly this is false. They can teleport themselves, they can ghost (server thinks you are staying still but really you are moving on the clientside), they can even teleport you - or even better, EVERYONE.
5) Hacks are of course not limited to guns. Obviously you can kill people with shovels and grenades too.
6) Aimbot scripts are EASILY fooled and make MANY false positives. I don't trust them, and you shouldn't either.
7) There is no surefire way to detect aimbots. As a test I made a bot that will "lock on" to an enemy if you put the cursor near them. Even using a default aimbot you can easily just use it smartly and sparingly to get 100% accuracy and 500 KDR while appearing to be 100% legit. Just don't run to the enemy spawn and kill everyone in sight instantly... I would not be surprised if there was a large number of "good" players who used aimbots sparingly. Since it is undetectable and won't even arouse suspicion if used well there is no reason not to suspect this!

TL;DR: You cannot detect aimbots, so don't even bother trying. It is much more likely that the suspected aimbotter is just better than you. Leave aimbot detection to the admins - it's their job to find people who break their server's rules, and so they are experienced at stalking and thinking.

Personally I find aimbotters by teleporting 100 blocks directly above them and seeing if they instantly shoot me down, but I wouldn't recommend everyone starts using teleport and fly hacks to find aimbotters, that would not be a good solution at all!


Some of these can be proven by spectator, though. You could catch anyone who teleports and/or swaps weapons.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: How to tell if someone's aimboting

Postby Gorman » Wed Apr 11, 2012 3:40 pm

Paratrooper wrote:Some of these can be proven by spectator, though. You could catch anyone who teleports and/or swaps weapons.

I'm pretty skeptical of that. You would have to be pretty on the ball to spot something like an SMG shooting semi rounds, or to spot a short range teleport re-position kill - hell, even if it was cross-map you need to have a clear view of the shooter and the target.
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Previous

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 0 guests

cron