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0.75 Discussion

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Re: 0.75 Discussion

Postby LinktersHD » Sat Apr 07, 2012 7:32 am

Zecora wrote:Sprint is awesome, now all the autoclimb-haters can just sprint all the time :D have fun

Yeh thats true :)
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.75 Discussion

Postby GreenDeuce » Sat Apr 07, 2012 8:29 am

I thought 0.75 was supposed to balance damage to blocks? Because now spade\rifle destroy blocks in two hits, while smg still has 3 hits per block.
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Re: 0.75 Discussion

Postby Varun » Sat Apr 07, 2012 10:05 am

Thats because the smg used to shoot a persons cover away, and finish them off too. Now, the smg has less advantage over people behind cover. The rifle only has 10 shots. 2 shots per block is good bcos it means you dont lose almost 1/3 of your bullets destroying one block
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Re: 0.75 Discussion

Postby Zecora » Sat Apr 07, 2012 12:41 pm

I was actually surprised that the smg still does that much damage to blocks. But, I think it's good the way it is, good builders will make walls 2 or 3 blocks thick anyway and smgers will just waste all their ammo trying to shoot through it
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Re: 0.75 Discussion

Postby GreenDeuce » Sat Apr 07, 2012 3:45 pm

So it was balanced by making other weapons deal more damage to blocks, instead of decreasing damage dealt by smg.

I can't see how this was supposed to give more reasons to build, when it did exactly opposite.
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Re: 0.75 Discussion

Postby Varun » Sun Apr 08, 2012 7:42 am

Thats just it. This is not a building game. This is a war game, with the ability to build your own cover thrown in. If you want building, go back to Minecraft, or go to one of the servers that is made especially for building. The rifle damage was increased because, as I stated before, you used to lose almost 1/3 of your shots destroying one block. The smg has had its damage reduced because it was generally better for the players in general.
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Re: 0.75 Discussion

Postby Paratrooper » Sun Apr 08, 2012 8:34 am

Varun wrote:Thats just it. This is not a building game. This is a war game, with the ability to build your own cover thrown in. If you want building, go back to Minecraft, or go to one of the servers that is made especially for building. The rifle damage was increased because, as I stated before, you used to lose almost 1/3 of your shots destroying one block. The smg has had its damage reduced because it was generally better for the players in general.


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Re: 0.75 Discussion

Postby Varun » Sun Apr 08, 2012 10:31 am

I don't underestimate building. In some cases, it means the difference between victory and defeat. Unfortunately for the good builders, the only builders I have met are the kind who think that building a wall around the CP will help. Or think that their custom built tower will help when the greens come calling. Unfortunately, most of these custom towers are miles away from the battlefield. I build when it is necessary.
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Re: 0.75 Discussion

Postby Putin » Sun Apr 08, 2012 1:07 pm

Ace of Spades: Build your Battlefield, Engineer your Assault

Building should't be underestimated. Building is what makes AoS unique.


That AoS Doesn't got building I wouldn't play it even 1 second. So Building is one of the things that makes aos special and playable.
AoS The worst game with the greatest potential .
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Re: 0.75 Discussion

Postby mcape6 » Sun Apr 08, 2012 1:45 pm

I have to agree. The whole point of it i think is of its building.
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Re: 0.75 Discussion

Postby Varun » Mon Apr 09, 2012 9:50 am

Heh, personally, I think that while building makes AoS special, if it was removed, I probably wouldn't cry. I am not a creative builder, so for me, a wall does the job. I really enjoy AoS because of how building is integrated into fighting, but I fail to see the need for walls around the cp or a tower that won't do sh#t because the builder built it right at the edge of the map. There are special servers on AoS for building. When people are trying to win, they don't appreciate builders and AFKers on their team, taking up spots. Building has uses, but there is no need for people to build useless crap. I realise that people wish to show their creativity, but non multiplayer mine craft is free, and there are servers for building purposes. People get annoyed when a builder does not want to leave their creation, and digs into the ground to hide while they go AFK.
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Re: 0.75 Discussion

Postby SgtDoom » Tue Apr 10, 2012 6:11 pm

Without terrain modification and building, I think i'd probably get bored really quick of this game. Being able to build your own cover, tunnel into enemy territory and sabotage their defences, make little spider holes and ambush passers-by etc. is what really makes it unique. Though people who do nothing but build fancy but ultimately pointless defences tend to be a drag on a team's effectiveness.
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Re: 0.75 Discussion

Postby Monsteri » Tue Apr 10, 2012 8:13 pm

Varun wrote:Heh, personally, I think that while building makes AoS special, if it was removed, I probably wouldn't cry. I am not a creative builder, so for me, a wall does the job. I really enjoy AoS because of how building is integrated into fighting, but I fail to see the need for walls around the cp or a tower that won't do sh#t because the builder built it right at the edge of the map. There are special servers on AoS for building. When people are trying to win, they don't appreciate builders and AFKers on their team, taking up spots. Building has uses, but there is no need for people to build useless crap. I realise that people wish to show their creativity, but non multiplayer mine craft is free, and there are servers for building purposes. People get annoyed when a builder does not want to leave their creation, and digs into the ground to hide while they go AFK.

Yeah, but before you didn't win by just running and gunning. You had to build to survive, you had to tunnel to advance. The game was harder by a shitton back then, and it actually promoted TEAMWORK and stealth. It was much better and exciting than the current state of the game, which seems to be taking direction to the arcade shooter number 9999 more and more, each update.

Some of us simply want the building, stealth, teamwork and tunneling aspects of the game back. Building nor tunneling is a credit to your team no more. A credit to your team is killing as much enemies as possible. This was a credit earlier too, but much harder to accomplish, because people were actually cautious about dying, and used cover more.

Since you don't find building part of the game very enjoyable, I assume that you haven't played the 0.1-0.4 versions at all.

Building anything more than 2x2 wall is useless. And that's what we want to change.
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Re: 0.75 Discussion

Postby Zecora » Tue Apr 10, 2012 8:38 pm

Monsteri wrote:Building anything more than 2x2 wall is useless. And that's what we want to change.


Not at all! Maybe if you are playing on Assault that is the only thing that will be constructed, but there's a lot of good reasons to build other stuff. Bridges across steep cliffs or water, tunnels under the enemy base, staggered walls/bunkers/trenches to protect advancing players, stairs up or down cliffs/buildings, etc. These things are still very useful, but people often don't build them.

The main problem that has always existed and always will, is the PLAYERS. Since I started with 0.2, I was frustrated on most servers with the lack of effort or understanding (or both) from players. There is a large amount of players who are either very young or have little to no knowledge of english. Now I think that is fine - kids and non-english speakers should be totally free to play the game - but it leads to the issue where someone on your team doesn't know what is going on, or how to play. I see players who don't know how to sprint. How do you expect them to help with a building operation?

Killing is a lot easier to do by yourself than building. Really good building requires defense, since you will be constructing in the middle of the action (or close to it) and will probably be under attack all the time. So you need to be on your toes and have teammates who will guard the area. A nine-year-old kid is probably not going to do that...

I think the way to compensate for this is to provide more incentives for building, find ways to bridge language/age gaps, and perhaps shift the balance so that it's not quite as easy to grief the hell out of things. I don't refrain from building bridges because they aren't useful, but instead because I know some goon is gonna come on the server and cut it down with a few whacks of his pic...I mean spade.
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Re: 0.75 Discussion

Postby Putin » Tue Apr 10, 2012 10:40 pm

I say Mortars and HMGs .

Mortars.
Building-ATK- Fox holes and walls to protect you and allow you to bombard enemy emplacements
Building-DEF- Making roofs will be useful and making building invisible on mini-map will be used more and even Tunnels to go under the deadly "mortar fields" .

Heavy Machine Gun (HMG).
Building-ATK- A quickly constructed bunker or wall could make a good defence and hold point for your army
Building-DEF- A Powerfull cliff bunker would finally get its gun that it needs a HMG and all other defensive buildings.
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