[12:47:30] <@GreaseMonkey> ok, going to spill this crap here, ben might need to look at it
[12:47:38] <@GreaseMonkey> there's a couple of crashes that happen
[12:47:52] <@GreaseMonkey> this one is the one which happens when you're spectating and switching through players
[12:48:07] <@GreaseMonkey> as opposed to that really really weird shit that was happening on minit US
[12:48:38] <@GreaseMonkey> 0x424454 (note, assuming regular module base is 0x400000, as it is in XP and under, as well as on Wine)
[12:49:10] <@GreaseMonkey> attempting to read 0x00000001
[12:49:22] <@GreaseMonkey> opcode is movzx ecx, BYTE PTR [eax+0x1]
[12:49:30] <@GreaseMonkey> meaning it's loading a char into an int
[12:49:43] <@GreaseMonkey> the leadup is this
[12:49:54] <@GreaseMonkey> mov eax,ds:0x16b0954
[12:50:01] <@GreaseMonkey> mov eax,DWORD PTR [eax]
[12:50:03] <@GreaseMonkey> and then the movzx
[12:50:46] <@GreaseMonkey> currently this is pointing to 0x00505B04
[12:51:02] <@GreaseMonkey> which, of course, is 0x00000000 (NULL)
[12:52:40] <@GreaseMonkey> i'm going to look into that under normal operation
[12:59:13] <@GreaseMonkey> this pointer appears to have something to do with rendering the level
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
UNDERCOVER wrote:BTW, is anyone else (at this moment) lagging like crazy on servers?
cibo wrote:They can AFK whole game even no any died point.
In the Beta servers, I never lagged at all, but this is just lag city deluxe, I can barely walk without getting teleported. x]Galaxy wrote:UNDERCOVER wrote:BTW, is anyone else (at this moment) lagging like crazy on servers?
Yeah, most of the people that I've spoken to in game are dealing with the same thing. Even if your ping is low, you'll still have some strange things happening (falling through the ground, enemies randomly teleporting, rubberbanding, bullet hits not registering, etc). I like some of the new stuff, but this seriously feels like a 0.53 rehash to me. It wasn't like this in the RCs (at least not in RC10), I'm not sure what happened between then and now, it's only been like a week lol...
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
TheOperator wrote:Ben
Change weapons back
74 for head shot is too much for SMG, 51 was just fine, nobody thought SMG was underpowered
Shotgun spread is too wide now...I don't know why you did this, nobody complained about shotgun being overpowered
I have no clue why you decided to do these things, but shotgun is nor pretty much useless and SMG dominates the game.
Most people I have talked to so far all agree and want .70 weapon damages back (including rifle taking 3 shots to destroy a block)
I also think two hits to destroy a block with the spade is too little, but it hasn't seemed to affect gameplay too much.
TheOperator wrote:nobody complained about shotgun being overpowerered
Yakkers wrote:Please tell me you're joking.
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