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Re: 0.75rc10

Postby EstonianSniper » Sat Mar 03, 2012 10:03 pm

Played it. Loved it. Hope for more and more features are added later.

Only 1 issue. The Respawn counter is waaaaayyyyyyy too long.
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Re: 0.75rc10

Postby ElFizbanio » Sat Mar 03, 2012 10:18 pm

EstonianSniper wrote:Played it. Loved it. Hope for more and more features are added later.

Only 1 issue. The Respawn counter is waaaaayyyyyyy too long.



The respawn counter is problaby an inspiration from battlefield,and it is neat.
Also...wat is dat I see? A estonian...hasn't seen one here from ages...and ages
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Re: 0.75rc10

Postby KevinLancaster » Sat Mar 03, 2012 10:20 pm

Ben said that the spawn timer would probably be adjustable through pyspades.
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Re: 0.75rc10

Postby Galaxy » Sun Mar 04, 2012 1:47 am

I personally like the wave-spawn thing. It sort of encourages teamwork simply because everyone that died will spawn in the same place at the same time.

Still though, Ben needs to fix the constant rubberbanding/teleporting.
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Re: 0.75rc10

Postby WEEDBOT » Sun Mar 04, 2012 1:59 am

Please un-nerf spades :(
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Re: 0.75rc10

Postby Maxxis » Sun Mar 04, 2012 2:15 am

ElFizbanio wrote:
EstonianSniper wrote:Played it. Loved it. Hope for more and more features are added later.

Only 1 issue. The Respawn counter is waaaaayyyyyyy too long.



The respawn counter is problaby an inspiration from battlefield,and it is neat.
Also...wat is dat I see? A estonian...hasn't seen one here from ages...and ages

Battlefield only have 10-5 seconds of wating.
This is too long.
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Re: 0.75rc10

Postby mman789 » Sun Mar 04, 2012 3:41 am

Maxxis wrote:Battlefield only have 10-5 seconds of wating.
This is too long.


The 30 second wave is meant to allow teams to be wiped out by others so they can advance, and it also allows you to spectate your team, adding a healthy dose of strategy, something most of the forum is complaining the game is losing.
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Re: 0.75rc10

Postby Paratrooper » Sun Mar 04, 2012 3:45 am

Also, it allows deuces a period to vote for a aimbotter.
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Re: 0.75rc10

Postby IrishElf » Sun Mar 04, 2012 4:29 am

mman789 wrote:
Maxxis wrote:Battlefield only have 10-5 seconds of wating.
This is too long.


The 30 second wave is meant to allow teams to be wiped out by others so they can advance, and it also allows you to spectate your team, adding a healthy dose of strategy, something most of the forum is complaining the game is losing.


Yup, now dying really kinda bites a big fat one. If dying sucks tactics, stealth, and teamwork to keep everyone alive as long as possible are encouraged.
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Re: 0.75rc10

Postby Maxxis » Sun Mar 04, 2012 5:03 am

Just played on pubbies.
And got over 300 pings pawned me so hard.
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Re: 0.75rc10

Postby EstonianSniper » Sun Mar 04, 2012 12:08 pm

ElFizbanio wrote:
EstonianSniper wrote:Played it. Loved it. Hope for more and more features are added later.

Only 1 issue. The Respawn counter is waaaaayyyyyyy too long.



The respawn counter is problaby an inspiration from battlefield,and it is neat.
Also...wat is dat I see? A estonian...hasn't seen one here from ages...and ages

So. Im an exotic rarety. Image
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Re: 0.75rc10

Postby lehma18 » Sun Mar 04, 2012 3:44 pm

I'd like to clear my head about this update.

First off, i'll admit i was wrong. The sprinting isn't that horrible, though i still say that the time that went to coding the sprint-feature could have been used to make cooler things, such as dynamite-bundles, rocketlauncher and/or sidearm. (Inb4 manage your ammo better, there's nothing wrong with my ammo-management. Inb4 we can't have heavy explosives until we have a proper anti-griefing system, avoid aloha and other servers that don't have moderation, and your buildings will be safe.) The amount you can sprint should be limited, after all we're sprinting. Check this out for more detail of what i had in mind about limiting the sprinting: viewtopic.php?f=65&t=3529

Why was the spade nerfed? Now it takes forever to kill someone with it. It's no use at all, if anything the range should be increased by 1-block. It's rediculously low even for a melee-weapon. One time, i was face-two-face with a blue, and i tried to smack him with the spade. There was one block-thick wall between us. I couldn't reach him. I'm not sure if it was increased, but atleast it didn't feel like it.

SMG felt pretty much like the one in the current "official" version, not commenting shotgun's buff since i didn't try it out.

I already forgot what i was supposed to rant about, but i'll make another post when it comes back to my mind.
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Re: 0.75rc10

Postby UNDERCOVER » Sun Mar 04, 2012 6:55 pm

lehma18 wrote:I already forgot what i was supposed to rant about, but i'll make another post when it comes back to my mind.
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Re: 0.75rc10

Postby EdwardR » Sun Mar 04, 2012 7:31 pm

Played the 0.75 itself a bit. I can tell it is a lot better, performance, mac and play-wise. Very good. Also, i am Latvian, which are just below the estonians Georgraphical-wise.
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Re: 0.75rc10

Postby BuffetOfLies » Sun Mar 04, 2012 7:49 pm

The only thing I would have to say is that the sprinting makes water an expressway to the enemy flag. Sprinting shouldn't function while the player is in water.
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