^
- Servers can set their own limits, some servers aren't using 32 max at the moment anyway.
- Just add a scroll bar...
- Chat log and scroll bar (hopefully both will come in next version anyway)
- None of the things you mention are technically difficult. It is trivial to limit players to a certain area or swap maps as player count increases. For a ridiculously trivial solution: use assault as the map and have water damage turned on, as the player count increases keep decreasing the water damage until it is 0. How amazing!
- Is 32 really *THE* perfect number? I don't think so.
I don't think those points are really valid, the real reason why the limit is set to 32 is just because Ben didn't think there would ever be enough players to really fill many servers, so he hardcoded it in. I think that is more accurate...
Paratrooper wrote:If I remember correctly, games usually use powers of 2 to determine the max number of players. (16, 32, 64, with some exceptions)
Yes, because then you can represent the number of players with the minimal number of bits.
Eg to have 10 takes as many bits as 16, 20 takes the same as 32, 100 takes the same as 128, etc.
Games could just as easily use 65536 max players, or infinite.