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Sprinting is confirmed.

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Re: Sprinting is confirmed.

Postby momoki » Thu Feb 23, 2012 11:29 pm

Time to use the spade!
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Re: Sprinting is confirmed.

Postby Fluttershy » Fri Feb 24, 2012 12:20 am

lehma18 wrote:I'm sorry, but this is dogsh*t.
So what if autoclimb and shooting is disabled while sprinting? It's still OP as duck:
"Oh yeah, im'a shoot that moth*f*cka in the head.."
*Lines up perfect shot
"Ohnoez, i'll sprint to the side here, evading his shot and start ripping his cover apart with the smg/shotgun"
This isn't always the case, but i can foresee this scene seen many times in the future. We already run by default, and quite fast i might say.


1)if it takes you that long to aim that they can both see you and start sprinting in a completely different direction, you deserve to loose the kill, ESPECIALLY if you can also allow them to simply rip away at your wall in just mere seconds after they start moving a different direction.

2) click and drag simple one high block walls, speed bumps if you will, itll take all of...5 seconds and you can stop sprinting in areas

lehma18 wrote: He could have used that time to do something that actually adds to the gameplay, as for example, a sidearm or HMG. Or dynamite.


yes, because side arms and heavy explosives totally add so much positives to the game play.
Last edited by Fluttershy on Fri Feb 24, 2012 12:31 am, edited 1 time in total.
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Re: Sprinting is confirmed.

Postby TunnelRat » Fri Feb 24, 2012 12:21 am

"Hey guys lets go back to the old .32 days!!! it was so much better and cooler."

i hate this comunity, the game is a beta and subject to change. yes i did enjoy the old days but things change, like how stratagy games have been eaten and spit out by FPS, i like FPS and stratagy, but games are made for the community,witch just happens to be full of FPS ONLY loving kids.

another thing is this game would be great if everyone played the same, build a fort, defend, and attack. but everyone is diffrent, and then you have pepole who like to make a penis, but the thing is when you give a game to much freedom it will end badly, too many pepole tossing their ideas at the developers head.

what im saying is enjoy things while they last, they are not always going to be that way
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Re: Sprinting is confirmed.

Postby mman789 » Fri Feb 24, 2012 1:02 am

We'll have to see how this goes. It could be used to get to battle quickly, and retreat. But, just like with all the other changes, we'll have to wait and see if it's balanced or not.

Also, TunnleRat, you get a cookie
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Re: Sprinting is confirmed.

Postby HaloWarLord711 » Fri Feb 24, 2012 2:29 am

i predict in a few months AoS will be reffered to as a free CoD game with destruction
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Re: Sprinting is confirmed.

Postby Fluttershy » Fri Feb 24, 2012 2:31 am

HaloWarLord711 wrote:i predict in a few months AoS will be reffered to as a free CoD game with destruction


Only because the demon spawn of minecraft and cod wasnt cool enough.
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Re: Sprinting is confirmed.

Postby lehma18 » Fri Feb 24, 2012 2:38 am

1)if it takes you that long to aim that they can both see you and start sprinting in a completely different direction, you deserve to loose the kill

If i miss a shot, i instantly hide and hope the enemy didn't see where the shot came from. The ol' tactics i used before bullet-tracers are here to stay, that's just how i roll.

ESPECIALLY if you can also allow them to simply rip away at your wall in just mere seconds after they start moving a different direction

Did this idea cross your mind: When you take a shot, your location is instantly given away. "Spotters" are always there, informing his team of a sniper, as a good player should. No matter how pro you are, and how thick your wall is, you have no chance of surviving against ten enemy soldiers, especially when most of your team are griefers or deuces, running around like a headless chicken. And there's also those kids who watch the map for bullet-tracers coming from the enemy's side.


2) click and drag simple one high block walls, speed bumps if you will, itll take all of...5 seconds and you can stop sprinting in areas

Not sure what's your point here. Anyways, if i'd do that, there would propably be over 9000 angry CoD-kids yelling "GRIEFER GRIEFER!!", and i'd be kicked.

yes, because side arms and heavy explosives totally add so much positives to the game play.

Yup. Have you ever been in that situation when your clip's empty, there's an almost dead enemy soldier tearing your cover apart, and there's no teammates around/they are too busy trying to get kills rather than playing with the team? I have been there, many times, and every time i have thought to myself: "Damn, wish there was a secondary"
And do you deny, that luring the unsuspecting enemy to a bunker, and then detonating a massive bundle of dynamite, blowing them into high hell wouldn't be awesome?
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Re: Sprinting is confirmed.

Postby Danke » Fri Feb 24, 2012 3:17 am

I have to say, if you shoot an enemy, miss, and he sprints away and tears your base up with an SMG: that's your fault, not the game's.

Did this idea cross your mind: When you take a shot, your location is instantly given away. "Spotters" are always there, informing his team of a sniper, as a good player should. No matter how pro you are, and how thick your wall is, you have no chance of surviving against ten enemy soldiers

If it's 10v1, sounds reasonable that you wouldn't survive.
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Re: Sprinting is confirmed.

Postby Fluttershy » Fri Feb 24, 2012 3:22 am

lehma18 wrote:Did this idea cross your mind: When you take a shot, your location is instantly given away. "Spotters" are always there, informing his team of a sniper, as a good player should. No matter how pro you are, and how thick your wall is, you have no chance of surviving against ten enemy soldiers, especially when most of your team are griefers or deuces, running around like a headless chicken. And there's also those kids who watch the map for bullet-tracers coming from the enemy's side.

Not sure what's your point here. Anyways, if i'd do that, there would propably be over 9000 angry CoD-kids yelling "GRIEFER GRIEFER!!", and i'd be kicked.

Yup. Have you ever been in that situation when your clip's empty, there's an almost dead enemy soldier tearing your cover apart, and there's no teammates around/they are too busy trying to get kills rather than playing with the team? I have been there, many times, and every time i have thought to myself: "Damn, wish there was a secondary"
And do you deny, that luring the unsuspecting enemy to a bunker, and then detonating a massive bundle of dynamite, blowing them into high hell wouldn't be awesome?


Ask yourself this, how often does one REALLY have 10 opponents congregated in one area, bar spawn? How often is there a guy staring at a map just waiting for a tracer to appear?

My point is theres ways to stop them from sprinting away/towards you, especially made easier with the new update.

no quite frankly im either dead or ive accumulated enough kills to get an auto refill from pyspades (usually the prior) before I run out of ammo. Maybe because I use shotgun only and I know when I can kill people and therefore dont waste ammo trying to hit the speck of dust on the horizon and loose all my ammo(not that I'm saying you do)? idk. Also I tend to save my grenades too, so theres that. And no, its never crossed my mind to waste time making a perfectly good structer with the sole intent of exploding it later. If I really cared that much Id make a false floor and simply spade people through the floor as they walked about on the top without them realizing im under them.

Oh and theres that second bit of what Danke said.

Id really love to see more of how sprinting will be implemented, such as is there a limit to how long, how much faster is it, how easy is it to turn, how quickly can you go from sprinting to shooting again, etc etc...Could be useful to quickly move through my tunnels.
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Re: Sprinting is confirmed.

Postby asdfzxc » Fri Feb 24, 2012 4:11 am

Look at it this way.

It disables autoclimb.
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Re: Sprinting is confirmed.

Postby MrPrince » Fri Feb 24, 2012 4:14 am

I think I'll like it, there's been quite a few times in my short time playing this game I've been spawned on a map where my team are under heavy sniper fire and I've wanted something like sprint to be able to strife faster.
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Re: Sprinting is confirmed.

Postby outwrangle » Fri Feb 24, 2012 4:49 am

You people complain about every dang update, without fail.

If you want the game to stay the same forever and never change, gtfo.
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Re: Sprinting is confirmed.

Postby Fluttershy » Fri Feb 24, 2012 5:04 am

outwrangle wrote:You people complain about every dang update, without fail.

If you want the game to stay the same forever and never change, gtfo.


Yeah thats going to happen when you have a fairly large community filled with different people, you cant please everyone because not everyone is going to like the same thing.
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Re: Sprinting is confirmed.

Postby Galaxy » Fri Feb 24, 2012 6:12 am

How fu­cking long is it going to take for this update to be released?
cibo wrote:They can AFK whole game even no any died point.
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Re: Sprinting is confirmed.

Postby CommanderCody » Fri Feb 24, 2012 6:18 am

people,look,sayin my fav game ever (Star Wars Battlefront II) you cant shoot while sprinting,and also,id like to see a stamana bar added so you cant go and sprint forever
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