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.75 changelog

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Re: .75 changelog

Postby tunaspirit » Wed Feb 22, 2012 1:12 pm

^

Nothing wrong with spectator mode though, allows you to see where campers and squadbreeders are.
Ejected bullet casings for extra realism and awesome;
LOL 30 SEX SPAWN WAVES
Ben, short that up a little :o
20 seconds oughta do it.
[18:33] <+boolface> hey guys imma releqase 0.76 now
[18:34] <+Ethoslab> TheGrandmaster hey do you have any idea when updates gona come
[18:34] <+gen_applejack> now
[18:34] <+gen_applejack> as boolface told us
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Re: .75 changelog

Postby Tigershield » Wed Feb 22, 2012 5:18 pm

Come on. Let's just try the update,and see where it ends. I'm not a fan either of the coming update. But we need to play it before we judge it.

On paper it looks bad. Maby it plays good when we have our hands on it.
slow is smooth, smooth is fast
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Re: .75 changelog

Postby Vortex » Wed Feb 22, 2012 7:59 pm

I think we'll talk about this release longer than it will be out, haha.

C'mon, let's have it soon! :D
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Re: .75 changelog

Postby SnaJperME » Wed Feb 22, 2012 9:15 pm

Trojan wrote:I think we'll talk about this release longer than it will be out, haha.

C'mon, let's have it soon! :D

Hehehe could be possible xD
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Re: .75 changelog

Postby asher418 » Wed Feb 22, 2012 9:24 pm

I think we should anticipate this update. you guys are always just giving Hate on new ideas that ben has. May i remind you he Creates the game and i think he knows what he is doing.
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Re: .75 changelog

Postby SnaJperME » Wed Feb 22, 2012 10:35 pm

asher418 wrote:I think we should anticipate this update. you guys are always just giving Hate on new ideas that ben has. May i remind you he Creates the game and i think he knows what he is doing.


Hm... i really try to see it from the "best side" But fact is:
Community doesn't wanted Spectator.
Community hates Rifle and Spade are now 2 hit / break block i really don't knew what will AoS look like with this it will be griefing heaven.
The 30 second wave spawn is Irritating like hell.

Good thing:

Bullet casing
Click n' Drag
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Re: .75 changelog

Postby Beret » Thu Feb 23, 2012 12:34 am

Well I for one quite like everything in the update, except for the spawn wave timing. It's just ridiculously long.
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Re: .75 changelog

Postby Vortex » Thu Feb 23, 2012 1:51 am

SnaJperME wrote:
asher418 wrote:I think we should anticipate this update. you guys are always just giving Hate on new ideas that ben has. May i remind you he Creates the game and i think he knows what he is doing.


Hm... i really try to see it from the "best side" But fact is:
Community doesn't wanted Spectator.
Community hates Rifle and Spade are now 2 hit / break block i really don't knew what will AoS look like with this it will be griefing heaven.
The 30 second wave spawn is Irritating like hell.

Good thing:

Bullet casing
Click n' Drag



To gain something you must be prepared to lose something.

You know the developers are TheOps and they do use stealth to their advantage and I doubt they will destroy one of the key aspects to the game, however may just increase the challenge of stealth, which will mature the game.
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Re: .75 changelog

Postby Lazarus » Thu Feb 23, 2012 2:48 am

ITT: 13-year-olds share their vast knowledge of warfare.
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Re: .75 changelog

Postby MrHank » Thu Feb 23, 2012 7:53 am

The 30 second wave spawner means your team will need to work together. The whole team will have to keep their heads down and wait and try to kill the whole team before moving up as one and bunker down closer to their intel. An effective airstrike can remove an entire team and really open up a window for a capture.

I'm really in favor of the wave spawning being optional though. Implemented it will change the very way we play this game but unless youre working with a very cooperative team it will be a nightmare. The random teams I find myself in when just hoping onto a server are not who I want watching my back and sides when the penalty is so high.

Trench warfare is effective when the other team is just running up the middle of the battle field and not using trenches themselves. If theyre using them too the worst thing that will happen is a stalemate. If I had to choose between a 2 block high wall with parapets every other block or a trench for protection I'll take the trench. Shooting through walls to get people is easy. They cant do that if Im in a hole in the ground. Also I only need to duck to avoid damage from grenades, and the damage to my protective fox hole is usually pretty minimum.
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Re: .75 changelog

Postby greace » Thu Feb 23, 2012 10:21 am

i say Hank is right
this can actually get a whole new thing into game
i luv it:3
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Re: .75 changelog

Postby Tigershield » Thu Feb 23, 2012 6:07 pm

Well there has been, an update.

Sprinting is confirmed, Bleh. let''s run and gun. whats the point of building stuff,if you can sprint.

I dont like it where this game is heading too.core elements are being removed/nerfed,whit each update.
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Re: .75 changelog

Postby Magnus » Thu Feb 23, 2012 7:15 pm

Tigershield wrote:Well there has been, an update.

Sprinting is confirmed, Bleh. let''s run and gun. whats the point of building stuff,if you can sprint.

I dont like it where this game is heading too.core elements are being removed/nerfed,whit each update.


Click and Drag seems to add to building potential, not take away from it, definitely not nerfing.. as far as I know, I can shoot the sprinting person from the tower I built.
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Re: .75 changelog

Postby SnaJperME » Fri Feb 24, 2012 10:43 am

"Sprinting is confirmed" but you cant shoot when you sprint so its just to come faster to the battlefield and fight like before i like the idea better then Walking on shift
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Re: .75 changelog

Postby Vortex » Fri Feb 24, 2012 10:58 am

Sometimes things look/seem bitter until you get a taste for them.

Be patient and just be impartial about the feature until you use it, trust me; I've been through nearly or all of the public updates, and they've not always seemed exciting, but in the end they have worked out.

Give it a chance, a guy has brought this game this far, so I believe it's in the right hands. This is afterall Beta stage, and we can't always expect things to stay the same. Trial and error is needed.
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