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Are the bullets hitscan or not?

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Are the bullets hitscan or not?

Postby Speshul » Sat Aug 25, 2012 7:28 am

Just as the title says, are the bullets in Ace of Spades working on hit scans, or are they actual projectiles that have travel time (like in the Battlefield) series? (for the record, I know there's no bullet drop)

I can never tell between the two while playing, because it feels like the bullets take no time to hit when I shoot at a target that's not moving, but when I'm trying to get a guy running full sprint, aiming directly at the player doesn't seem to register a hit (and then I miss due to shot lead errors).

So are the bullets hit scans or rendered projectiles?
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Re: Are the bullets hitscan or not?

Postby KevinLancaster » Sat Aug 25, 2012 9:41 am

I believe they are projectiles if the tracers that show on the map when you shoot are accurate.
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Re: Are the bullets hitscan or not?

Postby ChaosTLW » Sat Aug 25, 2012 2:41 pm

They are hitscan, but they look like projectiles because of lag. I've noticed it quite sometimes when I play on an European server: I need to lead my shots if the target is moving when I have bad connection.
The RPG however WILL use projectiles.
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Re: Are the bullets hitscan or not?

Postby Sniper101 » Sat Aug 25, 2012 3:21 pm

Heh, imagine an RPG with hitscans!
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Re: Are the bullets hitscan or not?

Postby ChaosTLW » Sat Aug 25, 2012 3:46 pm

Sniper101 wrote:Heh, imagine an RPG with hitscans!

roflmao it would be hell.
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Re: Are the bullets hitscan or not?

Postby IronShotGun » Sun Aug 26, 2012 3:12 pm

Lol hit scans with RPG..

*Goes and sits in a tree and takes aim*
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Re: Are the bullets hitscan or not?

Postby Speshul » Mon Aug 27, 2012 2:25 am

Sniper101 wrote:Heh, imagine an RPG with hitscans!

My god, I'd just dig to the bottom of the map and tunnel all day.
Are you a tunnel rat or a hunting hound?

Also, play the objective.
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Re: Are the bullets hitscan or not?

Postby aceospades » Wed Aug 29, 2012 2:45 pm

It's you pull the trigger, and BAM! it's there as soon as you click. The bullet animation happens then, ever been headshot by someone a long way away? You die, and the bullet flies by a second later. So no, you don't need to lead sprinters.
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Re: Are the bullets hitscan or not?

Postby zephir » Wed Aug 29, 2012 8:10 pm

well actually there is a bit of leading required. but that's caused by lag, not bullet flight time. on many servers you need to account for transmission times between you and the server, if you don't you'll never hit moving targets even though the crosshairs are right on the target when you click.

i get about 35 ms on aloha servers and i simply cannot just place crosshairs on a moving target and shoot and the bullet will hit them. at 32 ms i lave to lead about 5 pixels ahead. at 50 ms it's about 10 pixels. higher ping I don't bother with sniping.
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Re: Are the bullets hitscan or not?

Postby ChaosTLW » Wed Aug 29, 2012 8:16 pm

zephir wrote:well actually there is a bit of leading required. but that's caused by lag, not bullet flight time. on many servers you need to account for transmission times between you and the server, if you don't you'll never hit moving targets even though the crosshairs are right on the target when you click.

i get about 35 ms on aloha servers and i simply cannot just place crosshairs on a moving target and shoot and the bullet will hit them. at 32 ms i lave to lead about 5 pixels ahead. at 50 ms it's about 10 pixels. higher ping I don't bother with sniping.

lol I constantly play on 180~200ms servers and the amount I need to lead is barely noticiable, except on lag spikes.
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