...and love the shotgun. Yep, its time for another one of these threads, you know, the ones swamped with personal opinions on what weapons are over/under powered etc. Right, just a reminder, all my opinion, some may share it, but obviously not everyone will. If you disagree with me please utalize the forums properly and explain why coherently rather than "omg youre wrong" or "(insert weapon) is fine/op/up". Now that the disclaimer is out of the way, I can begin.
(tldr shotgun gud, other weps bad)
Lets start with a little history lesson. Shotgun was introduced on August 10th, 2011, a little over a year ago during beta .58. It was added after getting second during a rigged poll(which is why it was inserted rather than the sniper thank god) as the "CQC" weapon. It served its purpose to an extent, it was powerful yes, but what defined CQC at that point was horrible, and outside of 15 blocks it became a liability. In short, much much worse than it is now, several times worse. It seemed to get improved every couple updates (shut up, the cone is bad ja, but it didnt neuter it, it received several upgrades in conjunction with it). Id honestly say its the most controversial weapon in the game if it werent for the fact its no controversy when its near universally claimed to be horrible.
Yeah, it was a little bad, but its improved over the updates/year. Its once abysmal fire rate has been increased in .76 allowing it better tackle close range targets, its damage increased by A LOT, and the number of pellets has also increase. Ive never tested this, but im fairly certain it has the power to kill 3 people in one shot as of .76, its not likely, but its on the table. As it is now, its the ideal close range weapon, it can easily one hit people in close range, it can somewhat damage mid range people, and is abysmal against long range opponents (or people behind cover/water, which isnt horrible). Its the perfect antithesis to the supposed "long range" weapon, the rifle. Which there shows the problem. Where as shotgun has a defined role of being a short range weapon that does poorly at long range, the rifle is a long range weapon that does the exact same at all ranges.
The problem isnt that shotgun is bad, its that the other weapons are OP
Which I suppose, makes the shotgun comparatively bad. Its a perfectly fine weapon, the problem is it has the unfortunate position of having to be compared the rifle-and to a lesser extent- the smg. The rifle is the shit stained underwear of AoS, of which many of you are too proud to change for whatever reason. Back when it was rifle vs rifle its fine, but now that were trying to actually have multiple, balanced weapons, it has to change. There is no way to compare to a pinpoint weapon with that fire power and ammo reserve. Hell, it doesnt even have anything in place to prevent its cancerous mass from completely engulfing the entire combat spectrum (whereas ideally itd be short-shotgun mid-smg long-rifle, its currently short- shotgun-smg-rifle mid-smg-rifle long-rifle). Theres only two options if we want a balanced game, which is to bring the other weapons up to it, or bring the higher up weapons down. Were already trying to bring the weapons up, and we can see how well thats working out with the SMG. Therefore the only logical conclusion is to bring the other weapons down. Ben recognized this, and tried to address it in the .76 beta, but of course, you are all pretty damn proud of your shit stained underwear, that didnt last long.
In the original .76 beta the massive ammo reserve was brought down (seriously how the hell do you even need more than 5 shots unless youre trying to take on a group?), and the firing rate was slowed down. While seemingly huge, it placed more importance on landing shots the first time and picking priority targets. When it comes to sniping, the skill ceiling was raised. To further aid in this, Ben reinstated its long lost pinpoint accuracy. It wasnt perfect, but it was the first step in actually balancing the thing, the slower RoF meant it was more risky at close range, and atleast more viable at that range than the shotty was at long. As you can see in the latest PR, that was shot down quickly, and all that happened was really increased body and limb damage (to compensate for the unnoticable drop off) as well as pinpoint accuracy in exchange for 2 bullets. What was supposed to be a nerf rather predictably became a massive buff for the rifle. What a shock.
What about the SMG you ask? As it stands, it can easily stand toe to toe with shotty, especially after its damage buffs (and head shot nerf going from 2 hitting to...2 hitting....). Thats because the two shots will easily find their way into the massive heads of our characters, and seeing the fire rate, thats near instantaneous. Im ok with loosing at mid-long range, after all smg is the middle grounds, the problem is, like the rifle, its way too effective at close range, taking what little the shotgun has. Im well aware this isnt as long as the rifles segment, but the problem is shared between the two.
What to do? That presents a problem, the answer is obvious, nerf the weapons. The real problem is however, HOW. How do we go about making rifle horrendous at short range but not diminish its long range value? How do we change SMG to not impede as much as it does on rifle and shotguns territory? I guess the question truely is, how do we actually give the weapons(bar shotgun) the role they were designed for?