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[WIP] MG & RPG Video

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Re: [WIP] MG & RPG Video

Postby Tek2 » Mon Jun 25, 2012 8:42 pm

Crosshair, ironsight, nerfed block damage, cooldown thingy, 75-100 size magazines
Bam, we have a machinegun
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Re: [WIP] MG & RPG Video

Postby TheOperator » Tue Jun 26, 2012 1:31 am

Tigershield wrote:About the RPG. The RPG needs 2 modes one like in the video a straight rocket. And the other mode is the Mortar mode. You put it on the ground and you have a mortar system.Maby you can use the big map for communication where the shells needs to impact.


Seems a bit unnecessary, if you learn how to use it properly (or use a sight with proper range finding/rocket drop sight tools like the one I plan on making) you can hit anything you would need to with rocket arc. What would be the point of a rocket that flies straight?
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Re: [WIP] MG & RPG Video

Postby Zinger » Tue Jun 26, 2012 3:03 am

Honestly, I don't think the MG should be as weak as you guys are saying. The gunners won't be able to move, which means that anyone with a rifle will quickly be able to get a headshot on MG users.
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Re: [WIP] MG & RPG Video

Postby SICKfudge » Tue Jun 26, 2012 11:24 am

Hm, i recon this is gonna ruin infiltration unless they are disabled
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Re: [WIP] MG & RPG Video

Postby Articsledder » Tue Jun 26, 2012 2:35 pm

SICKfudge wrote:Hm, i recon this is gonna ruin infiltration unless they are disabled


Infiltration is already ruined because Blue can never win. It's not like it's hard to headshot someone using 1.
aend tehn teh cahirs began to snip
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Re: [WIP] MG & RPG Video

Postby Fluttershy » Tue Jun 26, 2012 3:31 pm

Articsledder wrote:Infiltration is already ruined because Blue can never win. It's not like it's hard to headshot someone using 1.


Blue can easily win depending on the map, the problem is noone on blue fucking builds which is why they always seem to loose. If they devoted like 4 people in making/maintaining a spider cage and the rest were to defend and cut off tunnels or something, blue would have no problem winning.
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Re: [WIP] MG & RPG Video

Postby OJ010 » Thu Jun 28, 2012 1:54 am

You know, I think you guys might be overreacting about the MG and griefing. If a griefer comes (which is very rare) then you just shoot him or vote kick him. If someone is shooting a block a teammate can team kill. That was implemented to defeat griefing and it does, at least for me. The MG is very easy to take down theoretically because the mg user has no head cover. He has to stand with is head in clear shot where a smg user, rifle user, or rpgs if they have a rocket like trajectory will screw any MG guys face up. The MG user can't move either and the rapid fire leaves tons of tracers so a stealthy Mg user can be easily taken out. The point system infuriates me, there's no reason to have it.
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Re: [WIP] MG & RPG Video

Postby LASTofS » Tue Jul 03, 2012 12:13 am

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Re: [WIP] MG & RPG Video

Postby SgtAlekSnake » Wed Jul 04, 2012 10:31 am

About the infinite ammo..it shouldn't be like that because the MG would be op then but you could make it to have an overheating system or something like that!And one of my ideas:you should make like classes:Engineer should have MGs,Medic should have health crates or medkits,Fighter or regular guy should have ammo and maybe an rpg!
Tell me how do you like this idea pls!
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Re: [WIP] MG & RPG Video

Postby Tigershield » Wed Jul 04, 2012 3:31 pm

Hell no no classes
slow is smooth, smooth is fast
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Re: [WIP] MG & RPG Video

Postby Ultrayoshi49 » Wed Jul 04, 2012 5:11 pm

IMO; the MG should be closer to the ground mounted on a bipod or tripod like an M60 or something, and shouldn't be able to turn 360 unless you unmount it and move it. Plus the barrel should have to be changed after every so often.
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Re: [WIP] MG & RPG Video

Postby Cloudnine01 » Fri Jul 13, 2012 3:35 am

Zinger wrote:Honestly, I don't think the MG should be as weak as you guys are saying. The gunners won't be able to move, which means that anyone with a rifle will quickly be able to get a headshot on MG users.

True. AND, if you wanted it turn 360 degrees around you'd have to unmount and remount the same gun. That should be long enough to be backstabbed by shotgun rain.
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Re: [WIP] MG & RPG Video

Postby SuperDaniel » Sun Jul 29, 2012 2:00 pm

I think the HMG and grenade launcher should be a killstreak like Airstrike, such as grenade launcher can be 4 kills in a row and HMG 6 kills in a row so you earn it and play the game.
But just my little bit if input
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Re: [WIP] MG & RPG Video

Postby SIMOX » Sun Jul 29, 2012 3:16 pm

SuperDaniel wrote:I think the HMG and grenade launcher should be a killstreak like Airstrike, such as grenade launcher can be 4 kills in a row and HMG 6 kills in a row so you earn it and play the game.
But just my little bit if input

That's how it's going to be.
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Re: [WIP] MG & RPG Video

Postby UNDERCOVER » Sun Jul 29, 2012 3:17 pm

SIMOX wrote:
SuperDaniel wrote:I think the HMG and grenade launcher should be a killstreak like Airstrike, such as grenade launcher can be 4 kills in a row and HMG 6 kills in a row so you earn it and play the game.
But just my little bit if input

That's how it's going to be.
It'll be a little bit different, I think.

You'll have to get a certain amount of kills (let's say 10 kills) and then you'll unlock the RPG/HMG.

I could be wrong though.
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