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Ways to implement teamwork

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Re: Ways to implement teamwork

Postby CalenLoki » Thu Jun 21, 2012 2:59 am

Simple ideas:
-dropping ammo/nades/other items on death. It encourage working close to each other, because you can get some profit when your teammate dies near you.
-healing, but only other players (no self healing). that could include reviving
-bigger difference between weapons. If each weapon has it's specific purpose, hard to recreate with other weapons, you'd need more people in group to perform well. example: two weapons, one awesome at destroying cover, but weak at killing, and second good at killing, but harmless to blocks.
-classes (in form of loadouts, not set archetypes). I know a lot of players don't like it, but it's proven to increase importance of teamwork (W:ET as example). Even better if some of the classes are required to win but really fragile.
-weapons that require more players to operate effectively (for example HMG/mortar that require so much space that someone else need to carry ammo)
-giving more points on scoreboard for other activities other than killing, like tent capping, killing enemies close to your or their intel, placing blocks at your babel tower and destroying enemy tower (that is way easier to track than in CTI or TC
-just play TOW game mode - IMO it encourage teamwork the most of all available mods, because each team have only one object to attack and one to defend (like in CTI), but successful attack or defence require more players than one sneaky lone wolf tuneller (unlike CTI)

IMO squads are fine, but popping out of thin air around your teammates is just silly. I have nothing about para-dropping at marked location (risky and visible), or building temporary spawnpoints (visible to enemy on the map). Generally something that require some real effort to gain advantage of spawning anywhere on the map, not just hiding single soldier.
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Re: Ways to implement teamwork

Postby Benton » Thu Jun 21, 2012 6:26 am

Teamwork? You need to TALK with your other teammates. Squads and VOIP would do the trick.
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Re: Ways to implement teamwork

Postby Pvtrex » Thu Jun 21, 2012 12:41 pm

Benton wrote:Teamwork? You need to TALK with your other teammates. Squads and VOIP would do the trick.


Every server I go into only 1 to 3 people talk. Unless there's forum members there. So yeah talking doesn't do much.
You just gotta love that feeling when you're using a smg and you flank 3 rifle players huddle together in 1 spot.
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Re: Ways to implement teamwork

Postby USABxBOOYO » Thu Jun 21, 2012 1:29 pm

VOIP would be utterly horrible considering the average age of this game's players and their respective maturity levels.
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Re: Ways to implement teamwork

Postby MrHaaaaaaxFF » Thu Jun 21, 2012 1:38 pm

Mute. Period.
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Re: Ways to implement teamwork

Postby USABxBOOYO » Thu Jun 21, 2012 1:39 pm

Yeah, but then you have to mute someone everytime they enter the game.

Although, if there's some kind of party chat implemented, it would be rather useful.
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Re: Ways to implement teamwork

Postby Pvtrex » Thu Jun 21, 2012 3:47 pm

AOS is pretty boring when no one's chatting. Makes you feel like you're playing with really smart bots.
You just gotta love that feeling when you're using a smg and you flank 3 rifle players huddle together in 1 spot.
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Re: Ways to implement teamwork

Postby CalenLoki » Fri Jun 22, 2012 12:02 am

Pvtrex wrote:AOS is pretty boring when no one's chatting. Makes you feel like you're playing with really dumb bots.

Fixed that for ye.
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Re: Ways to implement teamwork

Postby jpark217 » Fri Jul 13, 2012 4:52 am

i remember playing on a team arena server, and i was the last one left. it was me against 5. i killed 3 of them (losing no health myself) and then time ran out. i got no comments or applause, or anything. chatting is a major issue.
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Re: Ways to implement teamwork

Postby Tai » Fri Jul 13, 2012 6:59 am

The only issue we have regarding the lack of team work are the moronic 12 year olds and the BRs/Polaks who can't speak or refuse to speak English. That and the elitists who refuse to use squads even when they would provide a
benefit to the team (and then go on to bitch about the lack of teamwork).

Off Topic; Squads are over powered, and as much as I resisted the idea at first I think I'd much prefer a revive system. I was playing a Goonassault map and saw these guys sprint across the water solely based on the sheer numbers (once one got shot or died, the others would crouch in his body and let him respawn. It was an abomination).

I really don't know when it started happening (I'd blame .76, because it's the anti-Christ and has to be purged from this game like the plague), but we just don't have a good community anymore. The best solution would be manadatory registration. If you can't be bothered to register (or you're too stupid/ADHD to figure it out), then we don't want you. Hell, it's gotten to the point where I respect even the most moronic people on the forums solely based on the fact that they found other parts of the community without a huge fucking sign pointing to it.

As much as I like sprinting, too, because it brings back roads, I think it just speeds the game too much. The lag the game already experiences means it's virtually impossible to snipe someone who's sprinting and moving even mildly. This means it's easy to rush sniper perches and just obliterate them. I think it's time we removed autoclimb (although jumping should still cover 2 blocks high so people don't have to mow down everything in their path).


TL;DR
- Rant about Polaks/BRs
- Remove Autoclimb/Sprint
- Registration
- .76 is antichrist.
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Re: Ways to implement teamwork

Postby Tai » Fri Jul 13, 2012 7:01 am

Incidentally, we also need to do something about phasing out stupidity. People who try to work in teams often won't communicate with you, just use the bunkers you build (while blowing your cover, blocking your shots, and getting you killed). I reiterate, registration's probably the best bet there.
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Re: Ways to implement teamwork

Postby Pvtrex » Fri Jul 13, 2012 11:43 am

That's pretty smart. I think that would solve the problem.
You just gotta love that feeling when you're using a smg and you flank 3 rifle players huddle together in 1 spot.
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Re: Ways to implement teamwork

Postby DarkDXZ » Fri Jul 13, 2012 12:59 pm

Tai wrote:The only issue we have regarding the lack of team work are the moronic 12 year olds and the BRs/Polaks who can't speak or refuse to speak English. That and the elitists who refuse to use squads even when they would provide a
benefit to the team (and then go on to bitch about the lack of teamwork).

Off Topic; Squads are over powered, and as much as I resisted the idea at first I think I'd much prefer a revive system. I was playing a Goonassault map and saw these guys sprint across the water solely based on the sheer numbers (once one got shot or died, the others would crouch in his body and let him respawn. It was an abomination).

I really don't know when it started happening (I'd blame .76, because it's the anti-Christ and has to be purged from this game like the plague), but we just don't have a good community anymore. The best solution would be manadatory registration. If you can't be bothered to register (or you're too stupid/ADHD to figure it out), then we don't want you. Hell, it's gotten to the point where I respect even the most moronic people on the forums solely based on the fact that they found other parts of the community without a huge fucking sign pointing to it.

As much as I like sprinting, too, because it brings back roads, I think it just speeds the game too much. The lag the game already experiences means it's virtually impossible to snipe someone who's sprinting and moving even mildly. This means it's easy to rush sniper perches and just obliterate them. I think it's time we removed autoclimb (although jumping should still cover 2 blocks high so people don't have to mow down everything in their path).


TL;DR
- Rant about Polaks/BRs
- Remove Autoclimb/Sprint
- Registration
- .76 is antichrist.



Hey, you better leave Polaks alone, mate!
Since not everyone is like "kto polak lolnoengrish4u".

The main problem is that (at least from my experience) actual Polish servers are too goddamn laggy to play properly.

Also, registration, and squads. (if done properly)

ALTHOUGH, we can't forget that sometimes lone-wolfing CAN also prove useful to the team, albeit indirectly.
Mainly talking about the flanking, spy-esque way.
If you are a good sniper (I don't claim myself to be one, though), you can help your team a lot, but sometimes you just need to do it alone.

Do I say that teamwork is bad? NO!
Do I say that lone-wolfing is situationally useful? Yes.

That said, if done properly and not too frequently.
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Re: Ways to implement teamwork

Postby ChaosTLW » Fri Jul 13, 2012 1:38 pm

Tai wrote:The only issue we have regarding the lack of team work are the moronic 12 year olds and the BRs/Polaks who can't speak or refuse to speak English. That and the elitists who refuse to use squads even when they would provide a
benefit to the team (and then go on to bitch about the lack of teamwork).

Off Topic; Squads are over powered, and as much as I resisted the idea at first I think I'd much prefer a revive system. I was playing a Goonassault map and saw these guys sprint across the water solely based on the sheer numbers (once one got shot or died, the others would crouch in his body and let him respawn. It was an abomination).

I really don't know when it started happening (I'd blame .76, because it's the anti-Christ and has to be purged from this game like the plague), but we just don't have a good community anymore. The best solution would be manadatory registration. If you can't be bothered to register (or you're too stupid/ADHD to figure it out), then we don't want you. Hell, it's gotten to the point where I respect even the most moronic people on the forums solely based on the fact that they found other parts of the community without a huge fucking sign pointing to it.

As much as I like sprinting, too, because it brings back roads, I think it just speeds the game too much. The lag the game already experiences means it's virtually impossible to snipe someone who's sprinting and moving even mildly. This means it's easy to rush sniper perches and just obliterate them. I think it's time we removed autoclimb (although jumping should still cover 2 blocks high so people don't have to mow down everything in their path).

TL;DR
- Rant about Polaks/BRs
- Remove Autoclimb/Sprint
- Registration
- .76 is antichrist.

Don't you mean .75? Because .76 isn't even out yet =P
But, yeah, basically on everything else I agree with you, except on sprint. If sprint had some kind of stamina bar that is really slow to recharge and you can't run after it is depleted, that would be good enough for me.
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Re: Ways to implement teamwork

Postby thrillhouse » Fri Jul 13, 2012 6:59 pm

A time machine back to 2011.
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