Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

CAMB Shooting School [Lesson One]:The SMG

For all things AoS!

CAMB Shooting School [Lesson One]:The SMG

Postby corn99 » Sat Jun 16, 2012 10:48 am

Today we talk about the ever so popular weapon, the SMG ( recommended for newbies )

Firerate: Fastest of all waepons
Ammo: Most amount out of all weapons
Damage: Medium
Effective Range: Medium, Far for experienced player
Job: Hold off enemys at the front line
Gamemode: Ideal weapon in CTF, Babel and Infiltration

For most people out there SMG is one of the main weapons that they use. In the early days of AoS i remember that snipers dominated the battlefield but now all that has changed. As the game Ace of Spades evolved people realised that SMG can be suited to both short range and mid/not too long range battles.

How to use the SMG so that recoil isn't a huge problem: There is a technique out there in the real world and the gaming world called Double Tap. The main idea behind double tap is that it gives the player a bit of time to re-aim and shoot again. To perform a double tap simply shoot 2 to 3 bullets then stop, aim and shoot again.

How to hold off enemies at medium range: Holding off enemies is a simple but important task. There are many ways to hold off enemies. For example Spray and Pray, Supressing fire and Jackhammering. To spray and pray simply find a shelter/bunker on a flat map and shoot off into roughly where the enemy is. By doing this your opponent might think "oh no some one has soptted me and now they are shooting at me. I better get in to a bunker."
That way it would delay the enemy.
Supressing fire is used when you have spotted a enemy sniper or bunker. When you see them you just shoot at where the enemy is hiding so that they will be too scared to get out.
Jackhammering, most people might not understand this term (correct me is i am wrong). It is helpful if you see a enemy sniper tower or bunker. To jackhammer you concentrate fire on one block in one sniper tower/bunker until it falls over or force the enemy to rebuild. In some ways it is strategically griefing.

Tip: The closer you are to your target the less of a problem recoil becomes.

Thats about it for lesson one tell me if you want more of these lessons or not.
Also feel free to ask me or others questions and answer them.

[C.A.M.B]Corn99 over and out.
corn99
[C.A.M.B] Leader
 
Posts: 405
Joined: Fri Apr 13, 2012 7:18 am
Location: Come here and i kill u

Re: CAMB Shooting School [Lesson One]:The SMG

Postby razor10000 » Sat Jun 16, 2012 11:20 am

Very nice! I never knew how to use an SMG so well.
IGN: Razor
Image
"I don't make dead people, I make home-made tomato sauce that dead people can't bother to lick off their face."- Razor
Click this for free shit!
User avatar
razor10000
Member
 
Posts: 610
Joined: Thu Apr 05, 2012 8:14 am

Re: CAMB Shooting School [Lesson One]:The SMG

Postby ChaosTLW » Sat Jun 16, 2012 12:18 pm

Well, Supressive fire and Spray and Pray, in your definition, are kinda like the same thing, aren't they?
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: CAMB Shooting School [Lesson One]:The SMG

Postby corn99 » Sat Jun 16, 2012 1:25 pm

yea its true but when spraying and praying you dont have a target where as in supressing fire you have a target that you want to supress
corn99
[C.A.M.B] Leader
 
Posts: 405
Joined: Fri Apr 13, 2012 7:18 am
Location: Come here and i kill u

Re: CAMB Shooting School [Lesson One]:The SMG

Postby TheGeekZeke101 » Sat Jun 16, 2012 1:48 pm

First off, the smg is not a "newbie" weapon. It takes skill within every move. Never say so again with any weapon.

Secondly, if anyone ever took the time to go on the wiki, you could have the real stats found here http://aceofspadeswiki.com/index.php?title=SMG

Player damage Head: 75
Torso: 29
Limb: 18
Block damage 33% of 1 block
Ammo capacity 120 rounds, 30 per magazine
Reload time 2.5 seconds
Rate of fire 550 RPM


Its better to use actual facts.

Third off, there is something exactly like this on the forums here http://aceofspadeswiki.com/index.php?title=SMG

Please, as of now, use our wiki before posting such. Thanks.

Wiki: http://aceofspadeswiki.com/index.php?title=Main_Page
Last edited by TheGeekZeke101 on Sat Jun 16, 2012 4:52 pm, edited 1 time in total.
Image

Retired Member Missing In Action As Of 7/26/12
User avatar
TheGeekZeke101
Member
 
Posts: 1105
Joined: Mon Dec 12, 2011 1:34 am
Location: Daniella's Basement

Re: CAMB Shooting School [Lesson One]:The SMG

Postby scarfacemperor » Sat Jun 16, 2012 3:31 pm

Here's what I think about SMG :

SMG is the most versatile weapon, effective at almost any range, although it's outclassed by the rifle at close range. It has a great offensive potential due to its ability to quickly shoot many bullets, and impressive defensive abilities with suppressive fire. Shooting in bursts is advised to keep a good accuracy and stand longer with the few ammo you get - 150 bullets are quickly used due to its automatic fire, while the rifle can hold way longer, timing its 60 shots.

There are 2 kinds of submachinegunners : ones who can handle recoil and ones who can't. First ones shoot in bursts why crouching, making few recoil and high chances of making heavy damages. Others quickly burn all their ammo, make negligible damage to other players due to pitiful accuracy and quickly die as a full-auto firing is quickly spotted
Image
The Scarmory : all my mods : viewtopic.php?f=71&t=6995
Mass Effect Pack V.7 Available - scopes (finally) included !
"cease fire, Grenadier ! The Old Guard only fights with the spade"
User avatar
scarfacemperor
Member
 
Posts: 274
Joined: Mon Feb 13, 2012 9:17 pm
Location: France

Re: CAMB Shooting School [Lesson One]:The SMG

Postby TheSifodias » Sat Jun 16, 2012 8:40 pm

TheGeekZeke101 wrote:First off, the smg is not a "newbie" weapon. It takes skill within every move. Never say so again with any weapon.

Secondly, if anyone ever took the time to go on the wiki, you could have the real stats found here http://aceofspadeswiki.com/index.php?title=SMG

Player damage Head: 75
Torso: 29
Limb: 18
Block damage 33% of 1 block
Ammo capacity 120 rounds, 30 per magazine
Reload time 2.5 seconds
Rate of fire 550 RPM


Its better to use actual facts.

Third off, there is something exactly like this on the forums here http://aceofspadeswiki.com/index.php?title=SMG

Please, as of now, use our wiki before posting such. Thanks.

Wiki: http://aceofspadeswiki.com/index.php?title=Main_Page



But the wiki really sucks at explaining stuff well. Plus, nno one has updated in a long time.
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: CAMB Shooting School [Lesson One]:The SMG

Postby corn99 » Sun Jun 17, 2012 3:38 am

when i say for newbies i mean its a lesson for newbies cus the more experienced players probable know all this
corn99
[C.A.M.B] Leader
 
Posts: 405
Joined: Fri Apr 13, 2012 7:18 am
Location: Come here and i kill u

Re: CAMB Shooting School [Lesson One]:The SMG

Postby ZaPhobos » Mon Jun 18, 2012 6:24 am

There is a fear tactic to this, suppressing fire.

This is when you unload an entire clip at the enemie's direction, making the scramble for cover and giving the team time to regroup.

An epic example of how this is used was when I ordered the entire green team to swap to smg and lay down cover fire.
The blues stayed down long enough for us to ownitup with close combat weapons after infiltrating their base and tactically griefing it with spades n' 'nades.

Crouch and aim slightly below the torso to minimalise miss-potential, and maximize stability. Also shoot in short bursts while crouching.

Jack hammering at walls will chew up ammo, be cautious.

EDIT. I didn't respectfully read the whole thing. I apologize. But it would make for better reading if you separated the tactics into groups.
User avatar
ZaPhobos
[DELTA] Member
 
Posts: 1218
Joined: Mon Apr 16, 2012 3:35 am
Location: A dark room, working on mods.

Re: CAMB Shooting School [Lesson One]:The SMG

Postby Paratrooper » Mon Jun 18, 2012 6:38 am

At pretty sad that the wiki is hardly ever referenced. Good think Ben put up the link in the main page (which I kept mistaking for the forum weapon out of force of habit).

If you want to contribute your tactics, just reformat and repost it there.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: CAMB Shooting School [Lesson One]:The SMG

Postby ZaPhobos » Mon Jun 18, 2012 7:03 am

The bit about Suppressingbfire has been added by me, minor edit.
User avatar
ZaPhobos
[DELTA] Member
 
Posts: 1218
Joined: Mon Apr 16, 2012 3:35 am
Location: A dark room, working on mods.


Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 1 guest

cron