Yakkers wrote:Speshul wrote:Yakkers wrote:Because having a perfect center point increases the chances that the shot will go where we want it to. Even if there's a spread, I'd rather have the spread be accurately centered on my sight rather than skewed a pixel or two to one direction.
No, no it doesn't. You can't predict or control a random spread (which I'm assuming it is).
Yes, you can. You can't "control" something that's randomized, but you can predict the most effective point.
If your sight is perfectly centered, each shot has an exactly equal chance of spreading in any direction from the center point. I don't want my shot to be more likely to fire to the right of my reticle than the left, and to be able to diverge further in one direction than the other.
With the crosshairs representing your sight's point and the circle representing the shot's potential radius of spread, wouldn't you rather aim with the one on the left?
Using the sight on the right, the average shot has a higher chance of being further away from your aim point.
Speshul wrote:Yes, being dead center makes your aim more "centered" but it doesn't increase the likelihood you'll hit the center at all.
Speshul wrote: Yes, being dead center makes your aim more "centered" but it doesn't increase the likelihood you'll hit the center at all.
Paratrooper wrote:Speshul wrote:Yes, being dead center makes your aim more "centered" but it doesn't increase the likelihood you'll hit the center at all.
So aiming my gun to the very right also won't change the probability of me hitting the enemy? That's apparently what you're implying.
What do you want us to do in our future gun sights? Move the crosshairs a little bit to the left or right?
Speshul wrote:Paratrooper wrote:Speshul wrote:Yes, being dead center makes your aim more "centered" but it doesn't increase the likelihood you'll hit the center at all.
So aiming my gun to the very right also won't change the probability of me hitting the enemy? That's apparently what you're implying.
What do you want us to do in our future gun sights? Move the crosshairs a little bit to the left or right?
Whoa slow down, I don't "want" anything.
All I'm trying to point out is that people get way too focussed on the exact center rather than the actual spread of where bullets might go. As long as you know how big that is and where it is, you could even just use a scaled-down version (to be accurate to the spread) of the default hipfire sight as a scope and still do as well as a "pinpoint" scope.
EDIT: also, I posted this because I facepalm over the custom sight threads (not going to name names) that literally change one or two pixels or add a little bit of furnishing and then proclaim that their performance drastically improved. People make one or two pixel changes, and add a bit of furnishing around... I bet the average player won't notice between a pixel placed at 399,300 and 400,300 while they're busy trying to shoot and not get shot. It's akin to moving the peas on a plate from the left side to the right and then saying the meal went from 2-star to 5-star quality.
just use a scaled-down version
Paratrooper wrote:'course it would improve. A scope with the center at the pixel (100,100) would always be less accurate from a point on the exact center (This is a hyperbole, but I'm basically telling you that ANY deviation from perfection could be very bad for performance in the long run)
I don't think that the improvement is THAT drastic, but there certainly is an improvement.
Besides, scopes with circles around it could be a little distracting. A dot is good enough for anyone.just use a scaled-down version
Aren't these perfection scopes simplistic and small enough for you :/
EDIT: Pics
Damn straight I'll kill this guy.
I'm not so sure...
This situation is much more severe in farther distances, since circles cannot be trusted.
I guess I could probably hit this guy...
I'm almost sure this will be a kill shot.
Speshul wrote:The circle never got any smaller and hence the "chance" of hitting where I'm aiming at (be it the off-center or the dead-center) hasn't changed, assuming that there's an equal probability of hitting every point within the circle.
I think you're going for a perception. Yes, being dead center makes your aim more "centered" but it doesn't increase the likelihood you'll hit the center at all.
MrHaaaaaaxFF wrote:The spead acctually make the "almost-pinpoint" dots goes too 399,300.
You didn't center to bottom comparison pics the same at all... And the top two? I'd say both of those are just as likely to give a killshot, depending on how you want to perceive your shots to go.
TheSifodias wrote:My solution: Just make a box or circle around the are that is affected by the spread. As long as you aim in that box, you're good.
TheOperator wrote:TheSifodias wrote:My solution: Just make a box or circle around the are that is affected by the spread. As long as you aim in that box, you're good.
Well gee, I wonder if anybody would ever decide to create such a thing.
OH WAIT! I DID! MONTHS AGO!!!
Here ya go.
*feels unappreciated*
I have done a lot of testing and your shot will not hit anything outside of the center circle, no matter how far or close. It has a range finder for both blocks and people.
Using a circle has greatly improved my accuracy. I KNOW now if I will hit my target or not and that way I wont waste my shots.
mikuli wrote:Oh please, if the rifle had an equal chance to hit any single point inside that circle, fogline shots at the head would never hit. We are talking about a CEP of half of the diameter of what has been suggested - the area where 50% of the shots will land in. I am pretty sure the current accuracy model goes by the gaussian curve as opposed to the old, random but very small area one. "I am pretty sure" as in, "I think Ben said this".
Consume with a grain of salt.
To add some actual material, here's a video from a duel between me and ExiTeD in a pinpoint-wallduel map. If you watch it in HD, you should see that most - if not all - of the misses I shoot are because of poor hand coordination rather than 0.75 accuracy.
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