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Paratrooper's Mods (NEW: FAMAS G2)

Released mods containing: Player skin, guns and scopes.

Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Knox » Thu Jun 21, 2012 9:00 pm

Your mods are some of the best I've ever seen, but I have a little problem. When I zoom in and press reload, the screen goes green/brown (depending on the weapon color). It doesn't happen with SIMOX mods. I've had the same problem with some of Dimi's mods.
Does someone know what's wrong?
I appreciate every tip!
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Paratrooper » Thu Jun 21, 2012 9:03 pm

Knox wrote:Your mods are some of the best I've ever seen, but I have a little problem. When I zoom in and press reload, the screen goes green/brown (depending on the weapon color). It doesn't happen with SIMOX mods. I've had the same problem with some of Dimi's mods.
Does someone know what's wrong?
I appreciate every tip!


I am very sure that you're using the FG42 mod.

I had that problem, too. I don't know what causes it.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby SIMOX » Thu Jun 21, 2012 9:16 pm

Knox wrote:Your mods are some of the best I've ever seen, but I have a little problem. When I zoom in and press reload, the screen goes green/brown (depending on the weapon color). It doesn't happen with SIMOX mods. I've had the same problem with some of Dimi's mods.
Does someone know what's wrong?
I appreciate every tip!

I'm pretty sure that it's model size that causes it. Like if you make the stock to go through the shoulder and then you reload, weapon from horizontal position goes to slanted position (when it disappears) and stock apears in you head or near your head which causes that.

It's basically model size related problem.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Paratrooper » Thu Jun 21, 2012 9:24 pm

SIMOX wrote:
Knox wrote:Your mods are some of the best I've ever seen, but I have a little problem. When I zoom in and press reload, the screen goes green/brown (depending on the weapon color). It doesn't happen with SIMOX mods. I've had the same problem with some of Dimi's mods.
Does someone know what's wrong?
I appreciate every tip!

I'm pretty sure that it's model size that causes it. Like if you make the stock to go through the shoulder and then you reload, weapon from horizontal position goes to slanted position (when it disappears) and stock apears in you head or near your head which causes that.

It's basically model size related problem.


Thanks! Luckily I've been trying to shorten all of my future models (because they used to go waaaay past the shoulder). And guns look awkward when oversized.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Knox » Fri Jun 22, 2012 12:26 pm

SIMOX wrote:
Knox wrote:Your mods are some of the best I've ever seen, but I have a little problem. When I zoom in and press reload, the screen goes green/brown (depending on the weapon color). It doesn't happen with SIMOX mods. I've had the same problem with some of Dimi's mods.
Does someone know what's wrong?
I appreciate every tip!

I'm pretty sure that it's model size that causes it. Like if you make the stock to go through the shoulder and then you reload, weapon from horizontal position goes to slanted position (when it disappears) and stock apears in you head or near your head which causes that.

It's basically model size related problem.


Ok! Thank you for your help!
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby OreXinth » Sat Jun 23, 2012 9:14 am

hi paratrooper i have meet u in game remember me i was with comander cody two :D ps we played babel
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby NukeBlock230 » Sun Jun 24, 2012 12:21 pm

This mod is awesome! I love the A6A2 :D

I've done a video on this, so if you like, please check it out! http://www.youtube.com/watch?v=vUR41mRDO9s

I hope more comes soon!
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby BluR » Thu Jul 05, 2012 6:37 pm

WOW there mods are amazing
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Soldierboy » Tue Aug 07, 2012 8:11 am

AWWWWWWWWWWWWWWWWWWWW YYYYYYYYEEEEEEEEEEAAAAAAAAAAA Finally a 870! I have been looking for one of these, tnx alot, your other skins are "the baus" too! :D

Edit: I found some sounds for the Remington 870 because I saw that wav files were missing, lol.
http://www.soundsnap.com/tags/870
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby HunSkin » Thu Aug 09, 2012 11:51 am

M6A2!
LETS DONLOAD!! its cool
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby LieutenantArrow » Thu Aug 09, 2012 9:18 pm

These mods are very good! However, whenever I go into a server, all are using the same gun as me. This means that no one can see that my gun is different, right?
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby SIMOX » Thu Aug 09, 2012 9:27 pm

LieutenantArrow wrote:These mods are very good! However, whenever I go into a server, all are using the same gun as me. This means that no one can see that my gun is different, right?

Right.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby xxxAlanxxx » Thu Aug 09, 2012 9:32 pm

Awesome. But can you make a ingame picture of the M6A2 Assault Rifle please.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby zVzIQuad » Mon Aug 13, 2012 1:08 am

Awesome Mod , Excellent Scopes and They make the Weapons look more Realistic and makes you feel like your in more depth when you aim down that Acog Scope and get that headshot , Its the first mod I used and I still use it till this very day , and I suggest giving the UMP a Agog <3. Excellent Job.
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Re: Paratrooper's Mods (NEW: M6A2 + Variants)

Postby Warhead88 » Mon Aug 13, 2012 1:48 am

LieutenantArrow wrote:These mods are very good! However, whenever I go into a server, all are using the same gun as me. This means that no one can see that my gun is different, right?

Yeah mods are client side because if the game had to load each mod you would would need more than you grandmother's rig.
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