Paratrooper wrote:Stop playing with 9-year-olds. You'll see this less often.
The problem is that a lot of people
are 9 year olds (or at least act like they are, but I don't see the difference). And the core to that problem is that today this game is too easy to get and to play. Let me explain.
When I first joined AoS by an advise of my friend back in high school last year, it was about 0.10 or something. Literally, we had only gen maps, a rifle with a magazine of only 5 cartridges (I personally prefer it over 10) and maximum of 25 that you could carry, we needed to jump
every time when going up one box, there was no sprint.
But that's just ingame mechanics, it's okay if those got fixed, even though it made the game easier and thus accessible to people with lower mental capability (a.k.a. children). The real barrier that kept immature youngsters away was the white page with about 10-20 servers on it, where you had to click 50 times to hope that for once you'll get on any server. That white page would sometime turn off and all servers might get shut down for weeks at a time. In short, usually only people who had patience would get to play the game. And children aren't known for their patience bar, now are they?
Back in those days 90% of players were aged 15-25, most of them knew fluent English. There was a lot of teamwork, everyone talked to each other, cooperated. But now, since the reduction of age, these things got forgotten. Gee, no wonder! What a 12-year old would consider difficult to understand, a 17-year old would just take as common sense.
I have a theory, in fact, that we might get that old community back. But to understand my theory, you must first acknowledge the following argument:
if you want a mature community, you must have it consisting of mature people.
So, what needs to be done, is to raise the age of players in order to prevent having a bunch of people who need to be taught common sense. And how do we do that? We put up barriers. Barriers that will literally
force children out of the game due to
their own impatience or stupidity. There are many kinds of these fences, but I will take into example three possible for this very game:
Barrier #1:
Physical. Make the game cost money. This will physically force people that cannot get money or don't have a credit card in RL to quit playing the game. 90% of these people are below 18.
Barrier #2:
Mental, ingame. Make the game harder. No sprint, have to jump all the time, slower reload times. When you read this, you might think "damn, this guy's crazy. no way i vote for this sh*t" . But let me tell, I would too find this game much more annoying if these things would get back. BUT, I would consider it a price worth playing if it would get rid of all the kids, because kids are usually impatient (which is why there were almost no kids when AoS hit 0.16. Good times...).
Barrier #3:
Mental, geting the game. Making it that all players have a 2% chance to get on a server. That means you would get an error approximately 49 out of 50 times you try to log in. Just like in the good old days. Ohh, and make site randomly shut down at times and don't work for hours. This would also force impatient people to quit the game.
These would be harsh methods, yes, I know that. But barriers are the only thing that could possibly force youngsters out of here.
Who are impatient people anyway? Do they deserve to get "deported" away from this site? Yes. I believe so. Impatient people
usually (not allways) are:
a) Kids below 15;
b) Hackers, botters.
Do we want to play with these people. I sure as hell don't. I have nothing against children, It's only natural that they are intellectually inferior to grown-ups or teenagers. But that's also why I wouldn't like to play games with 'em.
Perhaps we don't need to force them out. We could, for instance, divide the community. If we could get us back 0.10 version of AoS, I'm 110% sure that none of immature people would play it. There, old timers like myself, could get together to play with tactics and teamwork. And the youngsters would get to stay and enjoy the "easy" version of AoS, the one we have right now, more suited for their minds.
It's all really simple logic. Pateince
requires maturity. Make the game contain something that requires patience, and you'll force the impatient/immature players out.
So, to conclude it. My solution for the current problem of this community and the particular troubles that rise in it is:
Make two versions of the game. "Easy" one for younger people, and "Old Times" version for more mature and patient part of the community.