Pvtrex wrote:you got a point artic, but when I watch the old gameplay videos in beta 0.21 I'm so envious of the people who played it. Maybe when aos goes P2P there will be less grieferd and hackers.
Articsledder wrote:Pvtrex wrote:you got a point artic, but when I watch the old gameplay videos in beta 0.21 I'm so envious of the people who played it. Maybe when aos goes P2P there will be less grieferd and hackers.
.21 certainly didn't have it's lack of hackers and griefers. If you go to the right server you can pretty much recreate that stuff.
I think squads, just without the spawning would be nice just to organize.
Optionally, you couldn't spawn on a teammate if they were within X blocks of enemy territory, or X blocks of an enemy player.
Pvtrex wrote:how about when we have to register we have a win loss ratio? That would force players to win. But there might be more cons than pros.
<Ironime>I told my dad about the ps3
<Carnage`>And he said
<ChopPanda|>duck u
<Carnage`>lol
Habsburger wrote:In TC maybe the control points determined the "border" between your territory and the enemy territory.
In your territory you can walk normally , in enemy territory you take attrition , -1 health every 3 seconds. That would destroy lone wolfing and would give people a motive to actually capture territory.
The motive would be be able to cap the enemy base without huge attrition.
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