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Rifle No Longer As Accurate (Plus a Small Rant)

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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby kmaj » Mon Mar 19, 2012 9:18 pm

USABxBOOYO wrote:The SMG's damage should be lowered at long range and remain the same for mid-close range.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Putin » Mon Mar 19, 2012 9:26 pm

Smg dmg should stay like it is and lowering it more would make it a airsoft smg.

And now I really don't get it! Rifle is still "pinpoint accurate"(i knew it isn't) I played now on a TW map and i made 4 head-shots(combo) out of 1 bullet per soldier. I just stand in a trench and aimed and I hit 100% accurate where I was aiming. So i really dont get it what you want from it ? I see Rifles Acc is lowered by runing (a bit) but really it should be so,Better then run and gun(snipe) .
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Fluttershy » Mon Mar 19, 2012 9:27 pm

Putin wrote:Smg dmg should stay like it is and lowering it more would make it a airsoft smg.

And now I really don't get it! Rifle is still "pinpoint accurate"(i knew it isn't) I played now on a TW map and i made 4 head-shots(combo) out of 1 bullet per soldier. I just stand in a trench and aimed and I hit 100% accurate where I was aiming. So i really dont get it what you want from it ? I see Rifles Acc is lowered by runing (a bit) but really it should be so,Better then run and gun(snipe) .


Get a larger pool, puddles like that give false results, like people saying shotgun is complete shit now.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Putin » Mon Mar 19, 2012 9:31 pm

No No No i think it is cause of the server i played on a non pyspades server and i must say my rifle acc got much bigger. Must be cause of the lag thing with pyspades. And i made much more kills - Headshot ones and i must say its just like in 0.70 just a bit lowered acc in run.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Razor » Thu Mar 22, 2012 2:26 am

Its definitely server lag.
Also Putin. SMG is a mid range weapon. Not long range. Ben should add bullet drop and adjust the SMG's to 999999999. :>
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby TheOperator » Thu Mar 22, 2012 6:55 am

Putin wrote:Smg dmg should stay like it is and lowering it more would make it a airsoft smg.

And now I really don't get it! Rifle is still "pinpoint accurate"(i knew it isn't) I played now on a TW map and i made 4 head-shots(combo) out of 1 bullet per soldier. I just stand in a trench and aimed and I hit 100% accurate where I was aiming. So i really dont get it what you want from it ? I see Rifles Acc is lowered by runing (a bit) but really it should be so,Better then run and gun(snipe) .


Sure, stand perfectly still and let that SMG user go to town on me, or try to avert his shots and have my rifle miss almost every time? Those are some great options! You must really love the game rock, paper, scissors.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Putin » Thu Mar 22, 2012 3:13 pm

No no no Smg is very useless at bunker / trenches at long range cause you cant destroy the walls if they are far away.
And rifle is more a sniper weapon now , to hit you must stand still or duck. And i like it so.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Vortex » Thu Mar 22, 2012 4:42 pm

The rubberbanding needs to be fixed..
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Putin » Thu Mar 22, 2012 6:43 pm

Ok i will tell why I like the balance now and hate so much the rifle.

Cause on 0.70 everytime I was in a bunker or trench a Rifle-Runner would just run across the map and headshoot me with the 100% accurate Semi in the head even a moron could use the rifle then to make kill-streaks and overkills making Bunkers and Trenches useless (and other weapons) when everyone can just run and have "100%" accuracy Cover will not help u even 1% it will even make you a disadvantage .

And now Aos got some balance The SMG are used to ocuppy territory and the Semi's are used to defend it with trenches bunkers etc. Cause now a rifler cant just run and headshot like on 0.70 everyone even in the best cover.

If you guys want Rifle to be 100% acc ok i got no problem with it But please please dont make it like on 0.70 where you can run and headshot with it.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Fluttershy » Thu Mar 22, 2012 7:01 pm

so why is it ok when SMG now does what you disliked about the rifle originally?
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Putin » Thu Mar 22, 2012 7:16 pm

I doesn't do that , it cant be used at Stand and Run cause of inaccuracy. The 0.70 Rifle could Both.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Fluttershy » Thu Mar 22, 2012 9:49 pm

Are you implying it cant?
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby eldestructo » Fri Mar 23, 2012 12:32 am

I was so tired of reading all the fallacies in this thread I made an account.

Accuracy doesn't change when moving with a rifle. It doesn't change when you zoom with a rifle. I've mowed an entire team down with headshots, while unscoped and running, at medium range.
At long range I usually quick-scope while strafing behind cover. No trouble hitting enemy snipers unless they are extremely talented at dodging, but that comes down to player skill and not a bad weapon.

The rifle accuracy change seems so negligible that quantifying it seems subjective at best, but I haven't had any trouble hitting targets with it that wasn't due to laggy sprinting enemies teleporting about and being impossible to lead a shot on, the zero damage bug, or user error.

The SMG seems similar to .70, although the center-bias of the new accuracy model favors it since you are more likely to have a good shot that hits the target you are sighting, where as it used to be much more of a crap shoot. I consistently pulled off SMG head shots at fog range in .70, so it is nothing new, but it does seem easier now since less luck is involved (ironically the main complaint with the perceived lack of accuracy with the rifle).

The shotgun change is just silly. The old spread seemed fine to me. Occasionally I'd get one hit killed through a one-thick wall from an amazing distance, but even in .70 the shotguns were luck based enough that such displays were the exception, not the rule.
Instead we now have the SPRAY EVERYWHERE buckshot hoses depicted in every other modern FPS. Which is totally useless in a game where most of the encounters see players taking pot-shots at each other from across open fields with minimal cover. Even in a decent CQB map, the SMG is still infinitely more predictable and far easier to kill with.

My personal opinion is the shotgun change should be reversed, the center bias of the SMG accuracy model should be reduced so it doesn't have a tendency towards being a laser (as that is the rifle's job), and the rifle should be fine the way it is once the lag problems are fixed.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby Paratrooper » Fri Mar 23, 2012 12:47 am

The rifle accuracy change seems so negligible that quantifying it seems subjective at best.


Rifle accuracy has definitely increased noticeably during this update.
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Re: Rifle No Longer As Accurate (Plus a Small Rant)

Postby eldestructo » Fri Mar 23, 2012 12:50 am

Paratrooper wrote:Rifle accuracy has definitely increased noticeably during this update.

This is precisely why I think it is so subjective.
You think it is more accurate. A number of others believe it has been nerfed. I don't notice any difference whatsoever.
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