USABxBOOYO wrote:The SMG's damage should be lowered at long range and remain the same for mid-close range.
USABxBOOYO wrote:The SMG's damage should be lowered at long range and remain the same for mid-close range.
Putin wrote:Smg dmg should stay like it is and lowering it more would make it a airsoft smg.
And now I really don't get it! Rifle is still "pinpoint accurate"(i knew it isn't) I played now on a TW map and i made 4 head-shots(combo) out of 1 bullet per soldier. I just stand in a trench and aimed and I hit 100% accurate where I was aiming. So i really dont get it what you want from it ? I see Rifles Acc is lowered by runing (a bit) but really it should be so,Better then run and gun(snipe) .
Putin wrote:Smg dmg should stay like it is and lowering it more would make it a airsoft smg.
And now I really don't get it! Rifle is still "pinpoint accurate"(i knew it isn't) I played now on a TW map and i made 4 head-shots(combo) out of 1 bullet per soldier. I just stand in a trench and aimed and I hit 100% accurate where I was aiming. So i really dont get it what you want from it ? I see Rifles Acc is lowered by runing (a bit) but really it should be so,Better then run and gun(snipe) .
The rifle accuracy change seems so negligible that quantifying it seems subjective at best.
Paratrooper wrote:Rifle accuracy has definitely increased noticeably during this update.
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