Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Discussion: New Open GL Engine

For all things AoS!

Re: Discussion: New Open GL Engine

Postby k0mbine » Sun May 06, 2012 7:30 am

That's like saying you were raised in slavery and you said, "I don't want to be free, I like slavery better."
User avatar
k0mbine
Member
 
Posts: 62
Joined: Sat May 05, 2012 5:18 am

Re: Discussion: New Open GL Engine

Postby MrHaaaaaaxFF » Sun May 06, 2012 8:36 am

Hey tGM, or Mat^2, i have a question: could Ace of Spade use a DirectX engine? Just to make sure about ppl who hates OpenGL.
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: Discussion: New Open GL Engine

Postby SICKfudge » Sun May 06, 2012 6:22 pm

Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?


Other than that, I think it is a great idea.
IGN: SICKfudge
My avatar is Mr. Squirrel Mc Squirrelton [RIP]
ADVERTISMENT:
Image
User avatar
SICKfudge
Member
 
Posts: 599
Joined: Sun Feb 12, 2012 3:23 pm
Location: Southampton, UK

Re: Discussion: New Open GL Engine

Postby UNDERCOVER » Sun May 06, 2012 6:31 pm

SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
User avatar
UNDERCOVER
Member
 
Posts: 395
Joined: Wed Dec 28, 2011 11:36 am
Location: Bosnia and Herzegovina.

Re: Discussion: New Open GL Engine

Postby Putin » Sun May 06, 2012 10:23 pm

UNDERCOVER wrote:
SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)

^ And for that it gets all my love , Aos got smooth lag on my pc this will for sure make it get rid of it cause i got css and aos lags o_O ?
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: Discussion: New Open GL Engine

Postby Danqazmlp » Sun May 06, 2012 11:04 pm

Lagg is usually connection/server, not game specific often. Not always, but usually.
Last edited by Danqazmlp on Sun May 06, 2012 11:38 pm, edited 1 time in total.
User avatar
Danqazmlp
Member
 
Posts: 261
Joined: Thu Mar 08, 2012 10:04 pm

Re: Discussion: New Open GL Engine

Postby Putin » Sun May 06, 2012 11:24 pm

^ Nope its up to the Engine
My friend: Crap internet good pc no lag
Me: Pretty good internet crap pc lag
We played on the same server at the same time... I knew my pc and what causes it to lag. and it not the internet.
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: Discussion: New Open GL Engine

Postby ThisFrickinSite » Mon May 07, 2012 1:48 am

say... i cant find this engine video anywhere!
User avatar
ThisFrickinSite
{RS} Member
 
Posts: 1249
Joined: Mon Jan 09, 2012 5:00 am
Location: 32.559, -83.686

Re: Discussion: New Open GL Engine

Postby UNDERCOVER » Mon May 07, 2012 10:03 am

ThisFrickinSite wrote:say... i cant find this engine video anywhere!
Here you go: http://www.youtube.com/watch?v=H1cfLCIBe3c

:)
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
User avatar
UNDERCOVER
Member
 
Posts: 395
Joined: Wed Dec 28, 2011 11:36 am
Location: Bosnia and Herzegovina.

Re: Discussion: New Open GL Engine

Postby HoboHob » Mon May 07, 2012 2:15 pm

UNDERCOVER wrote:
SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)

That actually depends on the PC. For my old old computer, openGL actually will run slower on it.(as it has to emulate certain things on it that are not available on the Graphics Card). However it should run much better on newer PC's.

@K0mbine: In ancient Rome, sometimes slavery was better than freedom. Three square meals a day, living space and if you had a good master no daily beatings.

That doesn't much sense as I didn't read K0mbie's post but please stay in topic. ~Doc
Image
User avatar
HoboHob
Member
 
Posts: 834
Joined: Sat Mar 10, 2012 1:32 am

Re: Discussion: New Open GL Engine

Postby KomradeKorakoff » Tue May 08, 2012 8:01 am

Am I the only one who noticed the block limit count in the video?
ImageImageImage
IRC link above ^ | <AGANCommanderCody> You really think we want a clan match against you guys, you Aimbotted last time and were GBLed on a canadian server for Hacking. <-- alart guys komrades delicious aimbot
User avatar
KomradeKorakoff
Komrade Leader
 
Posts: 1035
Joined: Sat Dec 10, 2011 8:24 pm
Location: Leningrad, CCCP

Re: Discussion: New Open GL Engine

Postby Putin » Tue May 08, 2012 2:06 pm

^ Yep me to its 60 I think...
For me a very good thing "LIKE"
good for making 2x10 2x10 2x10 walls a bunker with 3 walls of 2 height.
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: Discussion: New Open GL Engine

Postby UNDERCOVER » Tue May 08, 2012 2:52 pm

KomradeKorakoff wrote:Am I the only one who noticed the block limit count in the video?
What's that?
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
User avatar
UNDERCOVER
Member
 
Posts: 395
Joined: Wed Dec 28, 2011 11:36 am
Location: Bosnia and Herzegovina.

Re: Discussion: New Open GL Engine

Postby KomradeKorakoff » Wed May 09, 2012 6:54 am

"The thing that normally is at 50 when full" On the video, it surpasses 50.
ImageImageImage
IRC link above ^ | <AGANCommanderCody> You really think we want a clan match against you guys, you Aimbotted last time and were GBLed on a canadian server for Hacking. <-- alart guys komrades delicious aimbot
User avatar
KomradeKorakoff
Komrade Leader
 
Posts: 1035
Joined: Sat Dec 10, 2011 8:24 pm
Location: Leningrad, CCCP

Re: Discussion: New Open GL Engine

Postby TheOperator » Wed May 09, 2012 10:38 am

KomradeKorakoff wrote:"The thing that normally is at 50 when full" On the video, it surpasses 50.


Well, thats great! You cant build CRAP with only 50 blocks!
User avatar
TheOperator
Member
 
Posts: 248
Joined: Thu Jan 12, 2012 5:05 am

PreviousNext

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 1 guest

cron