The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
UNDERCOVER wrote:The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
Here you go: http://www.youtube.com/watch?v=H1cfLCIBe3cThisFrickinSite wrote:say... i cant find this engine video anywhere!
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
UNDERCOVER wrote:The OpenGL client should actually run better than the Voxlap version, since it uses OpenGL support from graphics card, which almost every graphics card has today. :)SICKfudge wrote:Just to verify, can i have a definate answer on this, will this mean some rig's will no longer be able to run AOS because of hardware limits?
What's that?KomradeKorakoff wrote:Am I the only one who noticed the block limit count in the video?
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
KomradeKorakoff wrote:"The thing that normally is at 50 when full" On the video, it surpasses 50.
Return to Ace of Spades Discussion
Users browsing this forum: No registered users and 1 guest