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0.76 Discussion

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Re: .76 Changelog

Postby MoleMan » Sat Jul 07, 2012 10:48 am

Having played some .76 now, I can say the balance is much better than it was before. Rifle is not GODMODE, but still accurate, requires you to pick out shots with its lower clip size rather than spam, and gives time for those who need to to head to cover. In most situations I encountered, the rifle beats the SMG down pat at long range (those using rifles have time enough to crouch and line up a shot) whereas the SMG could still fight at long range, but the falloff generally meant that they'd lose.

The shotgun still sucks, but it's to be expected. It's supposed to be a close-mid weapon and it doesn't do that so well, either. A run 'n gun SMG does it better, still. I vote to increase the number of pellets of the shotgun and increase the spread along with this new update, so it's better at close-mid and even more pitiful at long range, so players understand how to use it. Also, a slight increase to firing speed so it's faster than the rifle's would be nice.

All these changes considered, I'm also liking the general idea of being able to survive longer on the battlefield, and I. ABSOLUTELY. LOVE. THE DAMAGE FALLOFF. It has saved me SO *MANY* times it is not even funny. I'd argue against making it lower, but it might unbalance the SMG for the worse, so I'm skeptical at best.

THANK YOU FOR THIS UPDATE bcoolface!
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Re: .76 Changelog

Postby izzy » Sat Jul 07, 2012 10:52 am

Tai wrote:
Fluttershy wrote:How is having more back up ammo mean its less of a life/death situation? If the rifle has 5/∞ ammo would it mean you could miss as much as you want?


That was the argument Izzy was making.

actually i was referring to the rifle's reduced rate of fire; the time you have to wait between missing a shot and being able to fire again. that time increased a bit in the current 0.76 release candidate. so if you miss a shot, your opponent has extra time to attack back and that could mean your death. that's why i say missing could be the difference between life and death.
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Re: .76 Changelog

Postby UNDERCOVER » Sat Jul 07, 2012 11:14 am

0.75 - SMG controversial.

0.76 RC - rifle controversial.

>.>

Anyway, I love the current rifle in 0.76, it now requires skill to use, and I don't mind the ammo reduction.

The weapon balance in this update is PERFECT, if you ask me.
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Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 11:53 am

UNDERCOVER wrote:0.75 - SMG controversial.

0.76 RC - rifle controversial.

>.>

Anyway, I love the current rifle in 0.76, it now requires skill to use, and I don't mind the ammo reduction.

The weapon balance in this update is PERFECT, if you ask me.

Rifle is harder to use? You probably never used rifle.
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Re: .76 Changelog

Postby tunaspirit » Sat Jul 07, 2012 1:26 pm

polarbear wrote:Change the god dammit shottie (nerf it down and lengthen the range it is now a weapon that no-one uses and I love it in every other 1st person shooter and it is shameful that it is sh!t in this awesome game


P.S. To all you n00bs out there don't spawncamp it takes no skill and it ruins the game

Regards
Polar bear

did you even read the changelog

anyways the semi looks alot like the crossbow in HL1, except it doesn't 1-Hit KO by bodyshots and no explosive shots while noscoping.
[18:33] <+boolface> hey guys imma releqase 0.76 now
[18:34] <+Ethoslab> TheGrandmaster hey do you have any idea when updates gona come
[18:34] <+gen_applejack> now
[18:34] <+gen_applejack> as boolface told us
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Re: .76 Changelog

Postby Fleischgeruch » Sat Jul 07, 2012 2:18 pm

Hmm... yyesss... looks like this will be more playable than 0.75
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Re: .76 Changelog

Postby Carnage » Sat Jul 07, 2012 2:38 pm

I'm just going to have a slight rant here. The new rate of fire on the rifle is complete dumb. For those people who fire bullet after bullet and jump around to kill, they'll be disappointed with this rate of fire. 40 total bullets on the rifle isn't so bad, but 5 per round? 7 or 8 would do much better. The SMG seems more OP than it was originally, due to the higher damage bodyshots, and the shotgun has a better rate of fire than the rifle. It's just... It doesn't feel right. It's going to get aggravating, and people aren't going to enjoy it. I specifically use the rifle, but I did try out the SMG in 0.76RC. It is way more OP than the 0.75 SMG is. Once these issues are resolved, I see no problem with the update. As told by GreaseMonkey, the current rate of fire is .8. If you could push it up to around 1, I think I'd have more enjoyment. Or at least .9.
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Re: .76 Changelog

Postby SIMOX » Sat Jul 07, 2012 2:53 pm

Don't like new rifle at all. Could deal with 5 bullets but the fire rate is just pathetic. Leave it semi-automatic or make it bolt-action already. Now it's like Kar98 and that is not semi-automatic.

Also maybe the balance wouldn't be that bad if we had secondary weapons like Side-arms.
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Re: .76 Changelog

Postby ChaosTLW » Sat Jul 07, 2012 3:08 pm

Tin wrote:So? If you are very very skilled player, you should be able to defeat every other weapon at any range with rifle.

No you shouldn't. But, if you knew someone was comig, and both find each other at same time, rifle should have at least a chance. I find that if I didn't hit a headshot, bam, death. But I think it is really because I'm still used to the old RoF.
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Re: .76 Changelog

Postby ChaosTLW » Sat Jul 07, 2012 3:14 pm

Tin wrote: Every SKILLED rifle player will complain. You will see.

Scottish's Falacy. Invalid argument.

EDIT:
Rifle was weapon that required most of the skill, and there you could show yourself! Now it is just messed up!
You'll be surprised to know that actually it was SMG that required the most skill if you wanted to be good with it. Think I'm wrong? Go to a random server and start spraying full-auto at an enemy from 80 blocks away and tell me you won't get killed. Rifle was just point, shoot, repeat if hit detection issue. SMG has/had a much bigger recoil, so you gotta compensate for that recoil too. Ammo goes away really fast, even if you know what you are doing.
Last edited by ChaosTLW on Sat Jul 07, 2012 3:24 pm, edited 1 time in total.
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Re: 0.76 Ideas

Postby Ross » Sat Jul 07, 2012 3:14 pm

XxsnipahxX wrote:I want a better shotgun reload. press R once as a time. I time is one 1 bullet in the gun. 6 clicks of R is the whole 6 pellets in the shotgun.

Good Idea it would be much more realistic.
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Re: .76 Changelog

Postby Fluttershy » Sat Jul 07, 2012 3:17 pm

Tai wrote:Because COD morons are the ones who are most vocal about how the game should be more like COD (that is to say, shitty), and who say things like "I won't buy the game until it has side arms, killstreaks, tactical nuclear strikes, and MOAR GUNZ." Their interest is held for about 15 minutes, and then they leave because they realize how low they set the bar by honing their FPS "skills" on COD.
Most people were complaining that rifle was inaccurate, the game was laggy, and smg was op and they wouldnt play until atleast the lag was fixed. Ive only seen like 1 or 2 people say those things(in reference to your cod comment), which is much less than the people making the "rifle is inaccurate" and "game is laggy" comments.
You're honestly telling me that in a cave, you would rather have a rifle than a shotgun?
Depends what kind of cave were talking about here. But generally, yes. The odds of him failing to kill me at close range are pretty decent, I also posses the ability to kill in one hit, and I could launch multiple shots for whatever reason should I fail to kill them with the first shot in the time it took them to fire again.
They have different purposes.
Now youre saying this?
If the shotgun is utilized less because it has a narrower range of purposes, that doesn't mean it's underpowered; it just serves a different purpose.
Thats just part of it, I only use shotgun outside of testing/random gamemodes and I noticed immeditly during the .75 beta it was fucking me over inside of its intended range. Aiming directly at the person 5 feet away and firing should mean hes dead, not that he should just take a little bit of damage, thats what people were complaining about. The shotgun was given the power to possibly kill two people at once, but that means jack shit if people cant reliably kill people in its intended range.

I can't even tell which version you're talking about. It's OP now for the purpose it serves (range-wise, anyway), and it's being made more OP in .76 (especially with the rifle getting nerfed).
.7=op .75=UP .76=UP+faster firing rate. And its horrible outside of its intended range now (like it should be), dont know what youre talking about.


Tin wrote:So? If you are very very skilled player, you should be able to defeat every other weapon at any range with rifle.
Whats the point of even having other weapons if you make rifle intentionally better than all of them? Thats like making tf3 and then making demoman the only usable class.
Rifle was weapon that required most of the skill, and there you could show yourself! Now it is just messed up!
Because it requires more skill now?
Anyone can miss, it is impossible to hit every time!
Yeah but with skill you can miss less
With rifle like this, there is NO WAY TO SHOW YOUR SKILL!
Well, skilled people will actually be landing shots, are you telling me you couldnt differentiate a Deuce from an <@> member?
bcoolface, please, you obviously do not know what players use smg. Today, on 99% of AoS servers, smg is used by noobs. And now, you gave them the chance to kill pro players more easily!
Because noobs never used rifle am i right?
They will not learn to play if they can just run around with shotty!
Because rifle is apparently the only way to play.
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Re: 0.76 Ideas

Postby Sniper101 » Sat Jul 07, 2012 3:19 pm

Ross wrote:
XxsnipahxX wrote:I want a better shotgun reload. press R once as a time. I time is one 1 bullet in the gun. 6 clicks of R is the whole 6 pellets in the shotgun.

Good Idea it would be much more realistic.


Oh, god no. While it does sound good in theory, have a look at Urban Terror's SPAS-12 and you will get what I mean.
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Re: 0.76 Ideas

Postby LinktersHD » Sat Jul 07, 2012 3:28 pm

Sniper101 wrote:
Ross wrote:
XxsnipahxX wrote:I want a better shotgun reload. press R once as a time. I time is one 1 bullet in the gun. 6 clicks of R is the whole 6 pellets in the shotgun.

Good Idea it would be much more realistic.


Oh, god no. While it does sound good in theory, have a look at Urban Terror's SPAS-12 and you will get what I mean.

No I don't know what ou mean
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Re: .76 Changelog

Postby IrishElf » Sat Jul 07, 2012 5:08 pm

Christ guys.

I thought the weapons were close to as balanced if not moreso than .7

Rifle is still highly effective but it can't mow down an entire team before anyone can see where the shots are coming from anymore, shotgun's significantly more useful and SMG's back to borderline OP like it was pre .75
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