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Minit US - Assault

Re: Minit US - Assault

Postby 122Redneck » Wed Oct 03, 2012 2:05 am

Thank you guys for all the help
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Re: Minit US - Assault

Postby Ryu » Fri Oct 05, 2012 11:31 pm

+100 for the dangerzone feature but how come sometimes you need a total of 15kills to unlock dangerzone but others 50??
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Re: Minit US - Assault

Postby Carnage » Sat Oct 06, 2012 1:53 am

Dangerzone takes 15 kills to unlock completely, and 15 kills in a row to actually be able to use one. But it's definitely worth it, considering they work.
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Re: Minit US - Assault

Postby TheSifodias » Sat Oct 06, 2012 6:43 am

I was actually thinking of a script that started off with little mortar strikes, but the farther in the kills a player got, the more powerful artillery he/she had. I believe that there was a certain script for that. Anyone look it up?

Also, I was wondering if we could use hompy's machine gun script to create our own machine gun bunkers.
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Re: Minit US - Assault

Postby Afrodude4 » Sat Oct 06, 2012 5:52 pm

Not having airstrikes is taking some getting used to. In that it takes 5 more kills before my ammo actually gets reset to default value when I get my dangerzone, rather than only 10 and I get full ammo and health. Also, 7 seconds seems a bit long for a warning to get out of the dangerzone, people have started complaining about not getting any kills with it because the warning is too long. Just saying, that might be something that could be changed with the script.
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